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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna

Venture Seas - 3rd Progress Build

New alpha build available (expect bugs and unfinished features):

Game Build Link

Changelog Link

Less artwork, more coding this month. My previously set goals were affected by artist availability so I’m currently on the lookout for more talented artists for paid assistance :O

I’ve redesigned the artwork for Aurelia based on concepts from a busy artist friend but I’m hoping to get another artist help to create some ‘anatomically correct’ poses before creating many other characters (to avoid the need for ‘redrawing’ in future).

A working HTML5 version of the game was created and tested on a dropbox folder, but the speed and stability (freezes easily during preload) of free dropbox hosting is quite poor. For this coming month, I’m going to pay for web hosting for the HTML5 of the game in a basic web page, to then expand that later for forums and things :D

Unstable HTML5 version (works best in Google Chrome):

HTML5 Game Link

There has been changes to the Patreon Tiers to include access to a document of the more ‘refined’ parts of story and game lore.

The Patreon lore document is currently sparse, but will grow as I confirm lore and story decisions with any writers contributing to the game. I really dont want to paste the huge bloated private lore document until the content has been organised and confirmed for the game. It’ll be transfered to the Patreon doc in pieces over time :o

My next major goal is overhaul the combat system into its full potential, and have people test it until it is as fun, strategic and functional as possible. (The current system merely touches upon the final plans).

I’ll also post Aurelia’s character Bio as a teaser in my next Tumblr post as a taste of what will be in the Patreon lore document :)

Feel free to contact me about anything at:

switch101010@gmail.com

Patreon supporters are thanked once again for keeping this project afloat!

https://www.patreon.com/VentureSeas

Venture Seas Alpha Build

Freelance Writer

A talented writer has joined the ranks for Venture Seas on a freelance basis!

He goes by the handle ‘DarkMaster’ and is most well known for his work for CoC (Corruption of Champions).

You can view a list of his works here:

http://forum.fenoxo.com/showthread.php?tid=339

http://forum.fenoxo.com/showthread.php?tid=6893

He does adult and non-adult writing commission work and will be writing up a lot of the background lore and early story content for Venture Seas!

I’ll still be proof checking all lore and writing some of my own also :)

Venture Seas

Venture Seas - 2nd Progress Build

New public build available:

GAME BUILD DOWNLOAD LINK

Future builds will become private to Patreon supporters once a refined public demo is created.

Public changelog, always updating with each new addition and rough plans/notes:

Changelog Link

  • I plan to release new progress build at least once a month
  • These builds are still very alpha, not refined, and likely buggy
  • Bland interface design will be professionally designed later :)

Dungeon and story scenes are limited, but I’m designing the workflow for new scene creation to be as streamlined as possble, to allow multiple writers to create many scenes for the final game. (As well as code to prevent repeated scenes in quick succession).

Apologies that there is no new sex scene content this month :O

I’m working with a talented artist (who is better at artwork than I in my opinion) to redesign existing assets and create new ones in a more vibrant style. Our current focus is a POV blowjob scene for Tiana with several variations for the animations.

Feel free to contact me about anything at:

switch101010@gmail.com

Another HUGE thanks to all Patreon supporters for making this project a reality :D
https://www.patreon.com/VentureSeas

build venture seas VS update

Venture Seas - Voice Actor Needed

Wondered if anybody is available for some very simple voice acting for the game :) Currently looking for an ‘Aurelia’ voice.

The characters in the game will have some sound bites as text dialogue progresses (Single words like ‘Hi!’ as greetings, angry grumbles, ‘Farewell’ etc), but will not be reading full dialogue.

I’d also need loops of sexual moaning for the animated scenes, different sound loops of moaning, slurping etc for oral, slow penetration, fast penetration.

Aurelia is female, so I’m currently searching for female voice actors (or guys with convincingly girly voices). Aurelia is a skilled marksman and theif, her voice should sound serious in tone.

I will be looking for various other voice actors in future, male and female, and I’m fully willing to pay a fair price for your hard work!

If you feel fitting to the role or can suggest someone who would be interested, please contact me at: switch101010@gmail.com


On another note, game development itself is going nice and steady! With a few artists already starting out in creating assets for the game ;)

I’ve mostly been coding more of the essential systems, writing up some detailed world lore and story scenes. I’m likely to release another ‘Progress’ build before the end of the month, but the game will not yet feature much story or ‘playable’ quest line as of yet.

Venture seas VS

Venture Seas - First Build

I spent today cleaning up my progress so far so I could release the first build before claiming the first Patreon payment on Monday 23rd.

All content this month was created without commissioned help as a full-time endeavour (as no money for said commissioning has been claimed) so there is far more coding completed than visual assets.

I made a quick ‘visual story based’ runthrough of the major features implemented, but there are many things I could not include in this runthrough (due to the game systems being non-visual in nature)

The first build can be downloaded from the link below, in.jar format (requires Java to run, future builds will be available in HTML5 format also once I get a webserver running):

https://dl.dropboxusercontent.com/u/4645179/Venture%20Seas/Patreon/Alpha%20Builds/Alpha%201.0.0.zip

I understand many aspects of this release are unrefined (and possibly even buggy in places) but the game is still at a very VERY early stage and I feel people need ‘something’ to check out at least once a month ;)

These builds will become private to Patreon supporters once a public demo is created. This should allow people to choose to pledge (or remove their pledge) based on the progress of the game over the next few months :)

https://www.patreon.com/VentureSeas

Don’t forget that you can email me at any time with questions and such at: switch101010@gmail.com

EDIT: Just to clarify, this is merely a ‘progress’ build, it isn’t fun or very playable at this stage until more features are added and refined :O

Venture Seas Build

First Month - Final Week

This is the last week of Venture Seas first month before claiming the first patreon payment :) I’ve been working full-time hours on the game prototype and organising many other things related to the startup and my self-employment.

There will be a public alpha release this month to all interested in the project. Eventually these public releases will form into a public demo as time goes on, then the game will enter private builds for donators/dedicated supporters only.

Most of the work has been programming for this month but I’m spending this week to replace placeholder graphics and some more coding. There will be banebones of some major systems, such as functioning dialogue, combat runthrough, dungeon progress, animated sex scene test and some example events.

Code is being organized with mod support in mind from the very start, but no mods will be able to be created until each major system is completed (as every mod would likely need updates with each newly released build)

No extra helpers were employed this month as no payment has been claimed yet for the game development, but next month should involve more artwork and media as I commission some content  :)

The first release will be this Friday 20th. Being the first release however, expect bugs, placeholder assets and limited playable content. This is more of a ‘progress update’ build so people can experience what I’ve been creating so far.

Any further questions, always feel free to contact me directly at: switch101010@gmail.com

Venture Seas Update

Second Goal Reached!

I hope my repeated thanks haven’t worn out their worth yet but:

THANKS AGAIN SO MUCH! :D

For this goal, I’ll now be finishing/closing up all my existing freelance work so that every working hour will be spent on Venture Seas! Developing this game is now officially my full-time job :)

For a quick progress update of day 2, I’ve got screen management code implemented, been improving the functionality of loading scenes into the game and also started on the dungeon system~

I’ve also nearly completed some artwork of a character to be animated for a sex scene (Aurelia the rogue) :3

Venture Seas Update

Plan For The First Month

Venture Seas has surprisingly almost hit the second goal, far quicker than I expected :D

A lot of people are requesting a date for the first playable alpha/prototype of any of the game systems, so I will be following this summarized plan for this month:

  • Develop Prototype: Bare bones of the main gameplay systems (+ spine 2d animated sex scene with some interaction) This will be a demo PUBLIC TO EVERYONE. This demo will contain limited features to give people a taste of the game. It will recieve updates over time (system updates, bug fixes) as the main game is developed, but story/character content will be very limited for this release.
  • Clean up and add my rough notes to the public documentation (as I go along).
  • Organise Finances and Business duties for startup.

I’ve decided on making the game in JAVA LIBGDX, which means it will be very easily made for desktop, HTML5, Android (and even IOS if there is an adult vendor for that).

I have strong experience in JAVA and the LibGdx framework and have already been coding for the game!

I’ve already created the basics of loading dialogue externally from a spreadsheet (which contains info like ‘active character’,'current background’,'next action’ etc) and showing the results on screen, progressing on click.

This is the first official month of development (Starting Today 23/02/2015), the first Patreon payment will be claimed on (23/03/2015) which is one months worth of work from today :)

I will be releasing something playable a few days BEFORE THEN, although be mindful it is likely to be 'very alpha’ in its look and functionality.

Don’t hesitate to contact me with further questions at: switch101010@Gmail.com

And once again, Thanks so much to everyone who have pledged and supported the game so far ;)

VentureSeas Venture Seas Venture Seas Game