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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna

Venture Seas – Progress Build – 5.9.1

Venture Seas – Progress Build – 5.9.1

New alpha build available (expect bugs and unfinished features): Game Downloads (Scroll to ‘Game Download Links’) Changelog Link Fixed the issue, build is now live! It features several new combat runes and new scenes in which to obtain some of them. I’ve refined the user interface in several places and added a new title screen with game logo. I’ve added new part types ([LipPiercing],…

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Plan For The First Month

Venture Seas has surprisingly almost hit the second goal, far quicker than I expected :D

A lot of people are requesting a date for the first playable alpha/prototype of any of the game systems, so I will be following this summarized plan for this month:

  • Develop Prototype: Bare bones of the main gameplay systems (+ spine 2d animated sex scene with some interaction) This will be a demo PUBLIC TO EVERYONE. This demo will contain limited features to give people a taste of the game. It will recieve updates over time (system updates, bug fixes) as the main game is developed, but story/character content will be very limited for this release.
  • Clean up and add my rough notes to the public documentation (as I go along).
  • Organise Finances and Business duties for startup.

I’ve decided on making the game in JAVA LIBGDX, which means it will be very easily made for desktop, HTML5, Android (and even IOS if there is an adult vendor for that).

I have strong experience in JAVA and the LibGdx framework and have already been coding for the game!

I’ve already created the basics of loading dialogue externally from a spreadsheet (which contains info like ‘active character’,'current background’,'next action’ etc) and showing the results on screen, progressing on click.

This is the first official month of development (Starting Today 23/02/2015), the first Patreon payment will be claimed on (23/03/2015) which is one months worth of work from today :)

I will be releasing something playable a few days BEFORE THEN, although be mindful it is likely to be 'very alpha’ in its look and functionality.

Don’t hesitate to contact me with further questions at: switch101010@Gmail.com

And once again, Thanks so much to everyone who have pledged and supported the game so far ;)

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EuTi Redesigns

After spending the better part of a day creating a proper design document and trying to determine some actual direction for EuTi, I’ve decided to make a few major changes so far.

1. Complete intro rewrite:

I want the intro to be instantly attention grabbing for new players, reflecting that this is an adult game off the bat. I also want it to be much shorter than the previous, and include some tutorials where appropriate to ease in new players. I also plan to allow players to explore freely after the tutorial, rather than be locked in Cadence like it is currently.

2. Removal of God of Death/void as main story feature, replacement of death shrines with something non-fatal.

I’ve grown to hate the idea of incorporating this into the game, as I didn’t fully think this through from the start. Death and sex do not go hand in hand, and it was meant as an interesting story feature as opposed to “fatalism”. I want to move story focus fully to “sex with a light hearted theme” rather than attempt anything overly dramatic or serious (more fun, and sometimes silly).

3. If defeated, submission scene is triggered, sending you to the closest “inn” or “doctor” with a loss of gold.

This removes the need for actual dying in the game, and forces sex onto a player to which they may not try otherwise. This may be an interesting incentive for not getting “defeated”, and would allow “less-open” players a taste of some new fetishes and things they would not usually thing to pursue. The player will still be able to “submit” at the start of a battle to jump straight the the scene, with no loss of gold if done by choice.

More developments likely to come soon, I may choose to do this update over the course of two weeks if I cant finish it by this current week. Will be bugfixing all of tonight if you wish to comment on these statements before I begin the new implementation.

Switch ♥

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