I need your opinions!
I’d appreciate it if people could find the time to read and reply to this discussion regarding Euphorian Tide and Venture Seas :)
I’d appreciate it if people could find the time to read and reply to this discussion regarding Euphorian Tide and Venture Seas :)
Upon logging into my old Patreon account, I noticed a months worth of claimed pledges which had auto-collected even after I had cancelled the Euphorian Tide campaign :O
I had no idea this had happened until now and I have refunded everyone their money from that final month.
There were a few I could not refund to (because of deleted payment details and such). If you wish to claim your refund, please contact me at: switch101010@gmail.com
Click ‘Keep Reading’ for a list of those I could not refund, and may contact me for a refund:
After recieving an invoice today for the next 6 months of EuphorianTide.com hosting costs, I’ve decided not to renew and shut down the website (which also includes the forums).
The ad revenue to support the site comes no where near close enough to cover the costs and I have a new adult game project coming soon that I need to focus my finances and efforts on.
Euphorian Tide Offline Version (up to date) can be downloaded for free from this link:
It saddens me to see this day but I’m finally confident about moving onto my next game, which will be far more visual, better planned and engaging than EuTi!
Anonymous asked:
I have posted that the game is on hiatus a while back, but I realise people may feel like they have been left ‘hanging’ all this time with not much status updates on what I am doing.
Here’s the situtation put plainly: I desperately want to create games for a living, and although Euphorian Tide was fun to create, it never reached the point where it could sustain me financially.
I dont post enough information on what I’m doing on Tumblr because I dont have much to say beyond ‘I’m freelancing to keep myself afloat financially’.
I’ll never stop trying to develop games, nor will I ever stop loving adult content or the community. I hope to make something that would be much more appealing to a larger audience than Euphorian Tide (and better in general in terms of functionality and visuals).
What am I actually doing then?
Besides working on Xutlass with Doxy, I have been creating concepts and writing a story for a strategy game/visual novel that takes place in an improved ‘Euphorian Tide’ universe.
It will feature romancable characters similar to DragonAge and story progression similar to TellTale games.
Besides being a ‘run of the mill’ visual novel however, it will feature a ‘menu based’ stat management system for organising troops and population before and on the battlefield. It will be created using ‘Ren’Py’ software, which should ease most of the coding burdens leaving more time for focus on story and artwork.
I plan to create this type of game as it matches my current experience, has a reasonable scope (created on a ‘chapter by chapter’ basis) and with funding, I can hopefully support myself and even employ the help of professional artists to create visuals and assist in the workload in general.
As for rebranding my Tumblr, I will be doing so within the week to something more generalised to all my work rather than Euphorian TIde alone.
Apologies for yet another wall of text, and although I dont post often, always know that you can message me for information and such.
On Sunday I updated with the rest of the donator content I had backed up from before I stopped granting the rewards, which took control of most of my free time after work for a few weeks (full-time job).
During this time, development felt much more like a chore, as opposed to feeling like fun. When I started developing the game, it was only ever intended to be a bit of fun for me and my bf to do together.
Soon after launching the site, my bf decided he didn’t want to help make the game anymore so left development in my own hands. I created a huge list of things I wanted to put in the game, and have it ultimately be, but I also needed money to live as I had no job at the time.
So I took donations, which kept building up over time till the point where most updates were focused on purely donator content, deviating quite a bit from my original vision…
I was fine with this for a while as I really appreciated the financial support and dreamed of developing the game full-time with the help of the community. Things never quite got to that point, so I had to get a full-time job which I continue to work, leaving me with little free-time for fun or any other projects.
With this job, time has become more valuable than money. I can’t currently deal with the pressure of having to update Euphorian Tide weekly, which many of you awesome Patreon donators are pledging to support.
Therefore I have decided to remove the Patreon page for EuTi (Donators will NOT be charged for the progress of this month) in hopes to bring the development process to a more casual, ‘responsibility free’ process.
From now on, I’ll be updating the game on a more 'whenever I’m up for working on it’ basis.
It’s likely however that my updates will be focused more on converting the existing systems into a 'modding friendly’ framework so that anyone can create the sexual fantasy adventures and share with each other :)
I will release the offline version of EuTi (which previously had to be donated for) to everyone as a form of recompense. You can download it here:
TL;DR Euphorian Tide will no longer be accepting any form of donation (Patreon will be closed) and will no longer be updating on a scheduled basis.
The new world map has been built in such a way that every landmass is contained within a ‘cell’, and the entire world map is dynamically created by this cells. This means that any new region/realm can be added quick simply, with all relating locations/landmarks within.
Each cell is a 1920x1080 image, so it should be possible in future to allow modders to draw up new lands and add them to the game. This would allow huge control over the potential scale of the game I feel, which is cool once modding tools and a larger community is gathered :3
I apologise for update delays, frustrating bugs with the map held up progress for MUCH longer than I expected, but I have worked away my weekend to solve this.
I also have keyboard movement controls set up for the world map, but only using that for debug till I sort that out to be used by players who want to navigate using that method.
My next focus will be moved to completing ALL donator content (which had built up from before closing the donator rewards system) which I had sidelined for the past few “system improvement” updates.
I do sincerely apologise to donators who I’ve kept waiting, but hopefully you can bear with me for the next few updates as I get your content into the game.
After finishing all donator stuff, I hope to push a lot more 'vanilla’ sex content into the game, so that the appeal to a greater audience may be created.
Updates will continue to be slow for a while (hopefully not three weeks apart like the last) as I have very little free time since starting a new full-time contract job.
I’m looking to alternate means of paying the bills instead of working full-time for companies. Been looking into indie app/game development for mobile, quick and simple projects (contact me if you have good experience in this/are interested in collaborating up or something).
Balacing EuTi, money and time has been very difficult lately, but I’m trying my best to keep things going as smooth as possible ^_^
Switch~
I managed to secure a full-time design job, so I’m removing the donator rewards as previously mentioned in an earlier post.
All current donator suggestions WILL be going in the game still, I’m just currently getting my head around fixing the existing systems. I’ve also spent the week planning out some solid lore on the world and its containing races in my free time (I’ve had a lot to get organised/completed in terms of other work before starting my full-time job next week).
Also been designing a full world map (split into cells) so that the player can get a full-view of the whole world when choosing where to journey to (partially influenced from the map in ‘Banner Saga’).
Dueto this, there wont be any update this week, but important work related to the game is still being done. I want to create a solid universe rather than the patchwork/unplanned scenes which currently make up the game.
If you miss the donation system and are interested in having your own content put into Euphorian Tide (or wish to suggest something to me) don’t hesitate to send me an email (euphoriantide@gmail.com).
If I like what you suggest, I’ll tell you so and add it to the 'to-do’ list :)
I’ve been in a discussion on the fen forums about how the ‘forced TFs’ in Euphorian Tide greatly narrow the potential playerbase, as it forces players into situations and fetish content they may not want to be involved in with little to no warning.
I completely agree with this point after a realisation, so will be editing all transformation events to clearly hint at what is to happen if the player is to proceed with an action (without pulling out from the immersion).
I will also add:
*To the many donators who have funded a lot of the specific TF content over the past few months*:
I will be making changes to the content to suit these new features accordingly. If you are heavily displeased by the changes, don’t hestitate to get in contact and we can work something out so that everyone can be happy :)
I’m also gonna try squeeze in a lot more 'vanilla’ sex scenes, so that the game can be both enjoyed as a casual experience, or a fetish heavy experience taylored to the 'wants’ of the individual ;3
Thanks to all who have supported and continue to stick around through this slow and wobbly development process xD
Switch~
P.S. Pateron link so I can maybe live the dream someday and develop full-time (I always feel awkward when linking this .-.): http://www.patreon.com/EuphorianTide
P.P.S. Here is an Ifena W.I.P (posting as I may not finish it… Too busy with coding and still contemplating a new simpler artstyle for the enemy avatars to save time.)

New game update coming soon tonight with an enemy encounter involving a Charina Mercenary (pic related)
Did some artwork of the enemy and put it in the game, but gonna replace it soon with a clothed version of the character (might have the game switch artwork to the nude version during sex scenes)
May tweak the coloring a bit when doing clothed version i'unno…
I’m still on the hunt for full-time work but I need to mention something I plan to do to allow a clearer understanding to future donators.
Creating all forms of assets for the game is hard work, and seeing as I’ll have less hours available (when in a full-time job soon) to actually develop the game, I really want that time to be spent on bringing MY own ideas to fruition rather than a long line of donator funded suggestions.
The past few months of development have been almost all been suggested content from donators, which has the game running wildly with no clear direction.
For this reason, I’m going to be removing/altering Patreon rewards options (removing things like ‘new city implementations’ and 'custom questlines’) as soon as I have confirmed full-time job for financial security.
CURRENT DONATORS will still get their suggestions put in game without a hitch, but future donators or PATREON MONTHLY DONATORS who are currently claiming implementation rewards should consider these new developments in deciding whether they want to back out or not. (I’ll be emailing all of those donators to inform them)
Any input on this matter from the players is very welcome :)
TL;DR Many donator rewards will soon be unavailable at any time within the next few weeks for reasons.