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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna

Euphorian Tide Hosting

After recieving an invoice today for the next 6 months of EuphorianTide.com hosting costs, I’ve decided not to renew and shut down the website (which also includes the forums).

The ad revenue to support the site comes no where near close enough to cover the costs and I have a new adult game project coming soon that I need to focus my finances and efforts on.

Euphorian Tide Offline Version (up to date) can be downloaded for free from this link:

Euphorian Tide Download

It saddens me to see this day but I’m finally confident about moving onto my next game, which will be far more visual, better planned and engaging than EuTi!

euti euphoriantide update

Anonymous asked:

you could have at least let your followers know that you were going to abandon euphorian tide. at least change your url or something so that people don't continue to follow for a dead project.

I have posted that the game is on hiatus a while back, but I realise people may feel like they have been left ‘hanging’ all this time with not much status updates on what I am doing.

Here’s the situtation put plainly: I desperately want to create games for a living, and although Euphorian Tide was fun to create, it never reached the point where it could sustain me financially.

I dont post enough information on what I’m doing on Tumblr because I dont have much to say beyond ‘I’m freelancing to keep myself afloat financially’.

I’ll never stop trying to develop games, nor will I ever stop loving adult content or the community. I hope to make something that would be much more appealing to a larger audience than Euphorian Tide (and better in general in terms of functionality and visuals).

What am I actually doing then?

Besides working on Xutlass with Doxy, I have been creating concepts and writing a story for a strategy game/visual novel that takes place in an improved ‘Euphorian Tide’ universe.

It will feature romancable characters similar to DragonAge and story progression similar to TellTale games.

Besides being a ‘run of the mill’ visual novel however, it will feature a ‘menu based’ stat management system for organising troops and population before and on the battlefield. It will be created using ‘Ren’Py’ software, which should ease most of the coding burdens leaving more time for focus on story and artwork.

I plan to create this type of game as it matches my current experience, has a reasonable scope (created on a ‘chapter by chapter’ basis) and with funding, I can hopefully support myself and even employ the help of professional artists to create visuals and assist in the workload in general.

As for rebranding my Tumblr, I will be doing so within the week to something more generalised to all my work rather than Euphorian TIde alone.

Apologies for yet another wall of text, and although I dont post often, always know that you can message me for information and such.

update euti euphoriantide

What’s Next?

My full-time job contract is now officially over, leaving me time and a some money saved up to work on personal projects or otherwise for a while.

New developments however have led me to join Doxy (Onta) in creating Xutlass, to which we are currently prototyping the gameplay. I’ve been coding this game for a few weeks now in Java using LibGDX for multiplatform use (HTML5, desktop, android, iphone).

This will take up about 16 - 20 hours of my week, and I’ve been considering ideas for running a second game development on the side with my spare time away from DoxyGames.

As for Euphorian Tide, I feel like it suffers from being locked to AS3 in flash as a platform, and also due to it being such a large scale endeavor for just one person.

If I were ever return to it, I’d insist to rework the entire framework in java instead, targetted to mobile primarily with more interesting combat, better art and a more refined story.

Alas this wont happen unless I could find an experienced writer and artist to join the development and operate as a team as the workload is just too high for me to return to updating the game on a weekly basis again. (There is no way it could ever become a completed game with me developing all visual assets, code and writing).

As for the future of this Tumblr, I may post information about whatever games I’m currently developing if people are interested in that. I’ve also being drawing when I can so will likely post art from time to time also. I’ll also be removing the EuTi header branding and renaming it to be a general blog for all of my developments.

Feel free to email me with any questions or just whatever really :)

switch101010@gmail.com

euphoriantide eutu update doxy onta doxygames

Euphorian Tide Status Update

On Sunday I updated with the rest of the donator content I had backed up from before I stopped granting the rewards, which took control of most of my free time after work for a few weeks (full-time job).

During this time, development felt much more like a chore, as opposed to feeling like fun. When I started developing the game, it was only ever intended to be a bit of fun for me and my bf to do together.

Soon after launching the site, my bf decided he didn’t want to help make the game anymore so left development in my own hands. I created a huge list of things I wanted to put in the game, and have it ultimately be, but I also needed money to live as I had no job at the time.

So I took donations, which kept building up over time till the point where most updates were focused on purely donator content, deviating quite a bit from my original vision…

I was fine with this for a while as I really appreciated the financial support and dreamed of developing the game full-time with the help of the community. Things never quite got to that point, so I had to get a full-time job which I continue to work, leaving me with little free-time for fun or any other projects.

With this job, time has become more valuable than money. I can’t currently deal with the pressure of having to update Euphorian Tide weekly, which many of you awesome Patreon donators are pledging to support.

Therefore I have decided to remove the Patreon page for EuTi (Donators will NOT be charged for the progress of this month) in hopes to bring the development process to a more casual, ‘responsibility free’ process.

From now on, I’ll be updating the game on a more 'whenever I’m up for working on it’ basis.

It’s likely however that my updates will be focused more on converting the existing systems into a 'modding friendly’ framework so that anyone can create the sexual fantasy adventures and share with each other :)

I will release the offline version of EuTi (which previously had to be donated for) to everyone as a form of recompense. You can download it here:

EuTi Offline Version Download

TL;DR Euphorian Tide will no longer be accepting any form of donation (Patreon will be closed) and will no longer be updating on a scheduled basis.

euphoriantide EuTi update

EuTi ‘Forced Transformation’ Changes

I’ve been in a discussion on the fen forums about how the ‘forced TFs’ in Euphorian Tide greatly narrow the potential playerbase, as it forces players into situations and fetish content they may not want to be involved in with little to no warning.

I completely agree with this point after a realisation, so will be editing all transformation events to clearly hint at what is to happen if the player is to proceed with an action (without pulling out from the immersion).

I will also add:

  • more dialogue prompts where necessary before a dire TF event
  • an optional item which prevents all TFs (the idea of which is still to be tweaked)
  • 'time limits’ before transforming from a malady, to allow for a broad chance at a cure.

*To the many donators who have funded a lot of the specific TF content over the past few months*:

I will be making changes to the content to suit these new features accordingly. If you are heavily displeased by the changes, don’t hestitate to get in contact and we can work something out so that everyone can be happy :)

I’m also gonna try squeeze in a lot more 'vanilla’ sex scenes, so that the game can be both enjoyed as a casual experience, or a fetish heavy experience taylored to the 'wants’ of the individual ;3

Thanks to all who have supported and continue to stick around through this slow and wobbly development process xD

Switch~

P.S. Pateron link so I can maybe live the dream someday and develop full-time (I always feel awkward when linking this .-.): http://www.patreon.com/EuphorianTide

P.P.S. Here is an Ifena W.I.P (posting as I may not finish it… Too busy with coding and still contemplating a new simpler artstyle for the enemy avatars to save time.)

image
euti euphoriantide ifena anthro My Art Furry Bird Anthro Dove

EuTi: New char viewer rendering system

I’ve created a new system for rendering the character on the inventory screen, which should reduce visual glitches and greatly reduce lag!

The previous character that you see was an overlay of several .png images  (one for each character part e.g. hair, eyes, armor etc).

The new system assembles your character off-screen, and takes a still photo (an analogy to aid explanation), before pasting that onto the inventory screen for you to view, almost instantly :O

Currently still fiddling to restore animated features on this character image (and also expect some new bugs, of which I’ll promptly fix on report!)

EuTi euphorian tide euphoriantide as3 actionScript flash Text Game

EuTi Redesigns

After spending the better part of a day creating a proper design document and trying to determine some actual direction for EuTi, I’ve decided to make a few major changes so far.

1. Complete intro rewrite:

I want the intro to be instantly attention grabbing for new players, reflecting that this is an adult game off the bat. I also want it to be much shorter than the previous, and include some tutorials where appropriate to ease in new players. I also plan to allow players to explore freely after the tutorial, rather than be locked in Cadence like it is currently.

2. Removal of God of Death/void as main story feature, replacement of death shrines with something non-fatal.

I’ve grown to hate the idea of incorporating this into the game, as I didn’t fully think this through from the start. Death and sex do not go hand in hand, and it was meant as an interesting story feature as opposed to “fatalism”. I want to move story focus fully to “sex with a light hearted theme” rather than attempt anything overly dramatic or serious (more fun, and sometimes silly).

3. If defeated, submission scene is triggered, sending you to the closest “inn” or “doctor” with a loss of gold.

This removes the need for actual dying in the game, and forces sex onto a player to which they may not try otherwise. This may be an interesting incentive for not getting “defeated”, and would allow “less-open” players a taste of some new fetishes and things they would not usually thing to pursue. The player will still be able to “submit” at the start of a battle to jump straight the the scene, with no loss of gold if done by choice.

More developments likely to come soon, I may choose to do this update over the course of two weeks if I cant finish it by this current week. Will be bugfixing all of tonight if you wish to comment on these statements before I begin the new implementation.

Switch ♥

EuTi EuphorianTide Euphorian Tide Game