I need your opinions!
I’d appreciate it if people could find the time to read and reply to this discussion regarding Euphorian Tide and Venture Seas :)
I’d appreciate it if people could find the time to read and reply to this discussion regarding Euphorian Tide and Venture Seas :)
Upon logging into my old Patreon account, I noticed a months worth of claimed pledges which had auto-collected even after I had cancelled the Euphorian Tide campaign :O
I had no idea this had happened until now and I have refunded everyone their money from that final month.
There were a few I could not refund to (because of deleted payment details and such). If you wish to claim your refund, please contact me at: switch101010@gmail.com
Click ‘Keep Reading’ for a list of those I could not refund, and may contact me for a refund:
The new world map has been built in such a way that every landmass is contained within a ‘cell’, and the entire world map is dynamically created by this cells. This means that any new region/realm can be added quick simply, with all relating locations/landmarks within.
Each cell is a 1920x1080 image, so it should be possible in future to allow modders to draw up new lands and add them to the game. This would allow huge control over the potential scale of the game I feel, which is cool once modding tools and a larger community is gathered :3
I apologise for update delays, frustrating bugs with the map held up progress for MUCH longer than I expected, but I have worked away my weekend to solve this.
I also have keyboard movement controls set up for the world map, but only using that for debug till I sort that out to be used by players who want to navigate using that method.
My next focus will be moved to completing ALL donator content (which had built up from before closing the donator rewards system) which I had sidelined for the past few “system improvement” updates.
I do sincerely apologise to donators who I’ve kept waiting, but hopefully you can bear with me for the next few updates as I get your content into the game.
After finishing all donator stuff, I hope to push a lot more 'vanilla’ sex content into the game, so that the appeal to a greater audience may be created.
Updates will continue to be slow for a while (hopefully not three weeks apart like the last) as I have very little free time since starting a new full-time contract job.
I’m looking to alternate means of paying the bills instead of working full-time for companies. Been looking into indie app/game development for mobile, quick and simple projects (contact me if you have good experience in this/are interested in collaborating up or something).
Balacing EuTi, money and time has been very difficult lately, but I’m trying my best to keep things going as smooth as possible ^_^
Switch~
I managed to secure a full-time design job, so I’m removing the donator rewards as previously mentioned in an earlier post.
All current donator suggestions WILL be going in the game still, I’m just currently getting my head around fixing the existing systems. I’ve also spent the week planning out some solid lore on the world and its containing races in my free time (I’ve had a lot to get organised/completed in terms of other work before starting my full-time job next week).
Also been designing a full world map (split into cells) so that the player can get a full-view of the whole world when choosing where to journey to (partially influenced from the map in ‘Banner Saga’).
Dueto this, there wont be any update this week, but important work related to the game is still being done. I want to create a solid universe rather than the patchwork/unplanned scenes which currently make up the game.
If you miss the donation system and are interested in having your own content put into Euphorian Tide (or wish to suggest something to me) don’t hesitate to send me an email (euphoriantide@gmail.com).
If I like what you suggest, I’ll tell you so and add it to the 'to-do’ list :)
New game update coming soon tonight with an enemy encounter involving a Charina Mercenary (pic related)
Did some artwork of the enemy and put it in the game, but gonna replace it soon with a clothed version of the character (might have the game switch artwork to the nude version during sex scenes)
May tweak the coloring a bit when doing clothed version i'unno…
I’m still on the hunt for full-time work but I need to mention something I plan to do to allow a clearer understanding to future donators.
Creating all forms of assets for the game is hard work, and seeing as I’ll have less hours available (when in a full-time job soon) to actually develop the game, I really want that time to be spent on bringing MY own ideas to fruition rather than a long line of donator funded suggestions.
The past few months of development have been almost all been suggested content from donators, which has the game running wildly with no clear direction.
For this reason, I’m going to be removing/altering Patreon rewards options (removing things like ‘new city implementations’ and 'custom questlines’) as soon as I have confirmed full-time job for financial security.
CURRENT DONATORS will still get their suggestions put in game without a hitch, but future donators or PATREON MONTHLY DONATORS who are currently claiming implementation rewards should consider these new developments in deciding whether they want to back out or not. (I’ll be emailing all of those donators to inform them)
Any input on this matter from the players is very welcome :)
TL;DR Many donator rewards will soon be unavailable at any time within the next few weeks for reasons.
Just thought I’d give a brief explanation to clear up some confusion:
> When attempting to dominate an enemy, your strength is calculated against the enemy’s endurance stat + current helath.
> If your STR is too low, you will not be able to dominate enemies with END much higher than your STR, regardless of their health.
> If you have enough STR, you can dominate an enemy with low END at the very start of battle without attacking.
It’s like capturing Pokemon but with altered rules. There will be abilities in future to lower enemy END without needing to increase your STR :)