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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna

Venture Seas - 5th Progress Build

Will be moving from Tumblr to my own development blog for updates/news regarding Venture Seas.

http://virtuousdevelopment.com

This month’s game build link and post can be found here:

http://virtuousdevelopment.com/wp/2015/07/31/venture-seas-5th-progress-build/

I’m open to improvement suggestions etc for the new website, Feel free to contact me at: switch101010@gmail.com

I’ll still be posting personal creations to Tumblr, and links to important blog posts on VirtuousDevelopment.com :)

Virtuous Development Venture Seas build

Venture Seas - 3rd Progress Build

New alpha build available (expect bugs and unfinished features):

Game Build Link

Changelog Link

Less artwork, more coding this month. My previously set goals were affected by artist availability so I’m currently on the lookout for more talented artists for paid assistance :O

I’ve redesigned the artwork for Aurelia based on concepts from a busy artist friend but I’m hoping to get another artist help to create some ‘anatomically correct’ poses before creating many other characters (to avoid the need for ‘redrawing’ in future).

A working HTML5 version of the game was created and tested on a dropbox folder, but the speed and stability (freezes easily during preload) of free dropbox hosting is quite poor. For this coming month, I’m going to pay for web hosting for the HTML5 of the game in a basic web page, to then expand that later for forums and things :D

Unstable HTML5 version (works best in Google Chrome):

HTML5 Game Link

There has been changes to the Patreon Tiers to include access to a document of the more ‘refined’ parts of story and game lore.

The Patreon lore document is currently sparse, but will grow as I confirm lore and story decisions with any writers contributing to the game. I really dont want to paste the huge bloated private lore document until the content has been organised and confirmed for the game. It’ll be transfered to the Patreon doc in pieces over time :o

My next major goal is overhaul the combat system into its full potential, and have people test it until it is as fun, strategic and functional as possible. (The current system merely touches upon the final plans).

I’ll also post Aurelia’s character Bio as a teaser in my next Tumblr post as a taste of what will be in the Patreon lore document :)

Feel free to contact me about anything at:

switch101010@gmail.com

Patreon supporters are thanked once again for keeping this project afloat!

https://www.patreon.com/VentureSeas

Venture Seas Alpha Build

Venture Seas - 2nd Progress Build

New public build available:

GAME BUILD DOWNLOAD LINK

Future builds will become private to Patreon supporters once a refined public demo is created.

Public changelog, always updating with each new addition and rough plans/notes:

Changelog Link

  • I plan to release new progress build at least once a month
  • These builds are still very alpha, not refined, and likely buggy
  • Bland interface design will be professionally designed later :)

Dungeon and story scenes are limited, but I’m designing the workflow for new scene creation to be as streamlined as possble, to allow multiple writers to create many scenes for the final game. (As well as code to prevent repeated scenes in quick succession).

Apologies that there is no new sex scene content this month :O

I’m working with a talented artist (who is better at artwork than I in my opinion) to redesign existing assets and create new ones in a more vibrant style. Our current focus is a POV blowjob scene for Tiana with several variations for the animations.

Feel free to contact me about anything at:

switch101010@gmail.com

Another HUGE thanks to all Patreon supporters for making this project a reality :D
https://www.patreon.com/VentureSeas

build venture seas VS update

Venture Seas - First Build

I spent today cleaning up my progress so far so I could release the first build before claiming the first Patreon payment on Monday 23rd.

All content this month was created without commissioned help as a full-time endeavour (as no money for said commissioning has been claimed) so there is far more coding completed than visual assets.

I made a quick ‘visual story based’ runthrough of the major features implemented, but there are many things I could not include in this runthrough (due to the game systems being non-visual in nature)

The first build can be downloaded from the link below, in.jar format (requires Java to run, future builds will be available in HTML5 format also once I get a webserver running):

https://dl.dropboxusercontent.com/u/4645179/Venture%20Seas/Patreon/Alpha%20Builds/Alpha%201.0.0.zip

I understand many aspects of this release are unrefined (and possibly even buggy in places) but the game is still at a very VERY early stage and I feel people need ‘something’ to check out at least once a month ;)

These builds will become private to Patreon supporters once a public demo is created. This should allow people to choose to pledge (or remove their pledge) based on the progress of the game over the next few months :)

https://www.patreon.com/VentureSeas

Don’t forget that you can email me at any time with questions and such at: switch101010@gmail.com

EDIT: Just to clarify, this is merely a ‘progress’ build, it isn’t fun or very playable at this stage until more features are added and refined :O

Venture Seas Build