1.5M ratings
277k ratings

See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna

Venture Seas - 2nd Progress Build

New public build available:

GAME BUILD DOWNLOAD LINK

Future builds will become private to Patreon supporters once a refined public demo is created.

Public changelog, always updating with each new addition and rough plans/notes:

Changelog Link

  • I plan to release new progress build at least once a month
  • These builds are still very alpha, not refined, and likely buggy
  • Bland interface design will be professionally designed later :)

Dungeon and story scenes are limited, but I’m designing the workflow for new scene creation to be as streamlined as possble, to allow multiple writers to create many scenes for the final game. (As well as code to prevent repeated scenes in quick succession).

Apologies that there is no new sex scene content this month :O

I’m working with a talented artist (who is better at artwork than I in my opinion) to redesign existing assets and create new ones in a more vibrant style. Our current focus is a POV blowjob scene for Tiana with several variations for the animations.

Feel free to contact me about anything at:

switch101010@gmail.com

Another HUGE thanks to all Patreon supporters for making this project a reality :D
https://www.patreon.com/VentureSeas

build venture seas VS update

First Month - Final Week

This is the last week of Venture Seas first month before claiming the first patreon payment :) I’ve been working full-time hours on the game prototype and organising many other things related to the startup and my self-employment.

There will be a public alpha release this month to all interested in the project. Eventually these public releases will form into a public demo as time goes on, then the game will enter private builds for donators/dedicated supporters only.

Most of the work has been programming for this month but I’m spending this week to replace placeholder graphics and some more coding. There will be banebones of some major systems, such as functioning dialogue, combat runthrough, dungeon progress, animated sex scene test and some example events.

Code is being organized with mod support in mind from the very start, but no mods will be able to be created until each major system is completed (as every mod would likely need updates with each newly released build)

No extra helpers were employed this month as no payment has been claimed yet for the game development, but next month should involve more artwork and media as I commission some content  :)

The first release will be this Friday 20th. Being the first release however, expect bugs, placeholder assets and limited playable content. This is more of a ‘progress update’ build so people can experience what I’ve been creating so far.

Any further questions, always feel free to contact me directly at: switch101010@gmail.com

Venture Seas Update

Second Goal Reached!

I hope my repeated thanks haven’t worn out their worth yet but:

THANKS AGAIN SO MUCH! :D

For this goal, I’ll now be finishing/closing up all my existing freelance work so that every working hour will be spent on Venture Seas! Developing this game is now officially my full-time job :)

For a quick progress update of day 2, I’ve got screen management code implemented, been improving the functionality of loading scenes into the game and also started on the dungeon system~

I’ve also nearly completed some artwork of a character to be animated for a sex scene (Aurelia the rogue) :3

Venture Seas Update

About the Pitch

My previous post details my new game pitch, but just wanted to say that the public documentation that goes along with it is not fully complete and will recieve edits and many additions as time goes on.

I will be starting the Patreon page tomorrow for all that wish to support the project! I’m fully open to all input from people about the game before and during that campaign however with any questions or comments you wish to make related to Venture Seas :)

Preferred contact is: Switch101010@gmail.com

Switch~

Edit: The Patreon page is now live!

https://www.patreon.com/VentureSeas

Venture Seas Switch New Game Update

Euphorian Tide Hosting

After recieving an invoice today for the next 6 months of EuphorianTide.com hosting costs, I’ve decided not to renew and shut down the website (which also includes the forums).

The ad revenue to support the site comes no where near close enough to cover the costs and I have a new adult game project coming soon that I need to focus my finances and efforts on.

Euphorian Tide Offline Version (up to date) can be downloaded for free from this link:

Euphorian Tide Download

It saddens me to see this day but I’m finally confident about moving onto my next game, which will be far more visual, better planned and engaging than EuTi!

euti euphoriantide update

Anonymous asked:

you could have at least let your followers know that you were going to abandon euphorian tide. at least change your url or something so that people don't continue to follow for a dead project.

I have posted that the game is on hiatus a while back, but I realise people may feel like they have been left ‘hanging’ all this time with not much status updates on what I am doing.

Here’s the situtation put plainly: I desperately want to create games for a living, and although Euphorian Tide was fun to create, it never reached the point where it could sustain me financially.

I dont post enough information on what I’m doing on Tumblr because I dont have much to say beyond ‘I’m freelancing to keep myself afloat financially’.

I’ll never stop trying to develop games, nor will I ever stop loving adult content or the community. I hope to make something that would be much more appealing to a larger audience than Euphorian Tide (and better in general in terms of functionality and visuals).

What am I actually doing then?

Besides working on Xutlass with Doxy, I have been creating concepts and writing a story for a strategy game/visual novel that takes place in an improved ‘Euphorian Tide’ universe.

It will feature romancable characters similar to DragonAge and story progression similar to TellTale games.

Besides being a ‘run of the mill’ visual novel however, it will feature a ‘menu based’ stat management system for organising troops and population before and on the battlefield. It will be created using ‘Ren’Py’ software, which should ease most of the coding burdens leaving more time for focus on story and artwork.

I plan to create this type of game as it matches my current experience, has a reasonable scope (created on a ‘chapter by chapter’ basis) and with funding, I can hopefully support myself and even employ the help of professional artists to create visuals and assist in the workload in general.

As for rebranding my Tumblr, I will be doing so within the week to something more generalised to all my work rather than Euphorian TIde alone.

Apologies for yet another wall of text, and although I dont post often, always know that you can message me for information and such.

update euti euphoriantide

What’s Next?

My full-time job contract is now officially over, leaving me time and a some money saved up to work on personal projects or otherwise for a while.

New developments however have led me to join Doxy (Onta) in creating Xutlass, to which we are currently prototyping the gameplay. I’ve been coding this game for a few weeks now in Java using LibGDX for multiplatform use (HTML5, desktop, android, iphone).

This will take up about 16 - 20 hours of my week, and I’ve been considering ideas for running a second game development on the side with my spare time away from DoxyGames.

As for Euphorian Tide, I feel like it suffers from being locked to AS3 in flash as a platform, and also due to it being such a large scale endeavor for just one person.

If I were ever return to it, I’d insist to rework the entire framework in java instead, targetted to mobile primarily with more interesting combat, better art and a more refined story.

Alas this wont happen unless I could find an experienced writer and artist to join the development and operate as a team as the workload is just too high for me to return to updating the game on a weekly basis again. (There is no way it could ever become a completed game with me developing all visual assets, code and writing).

As for the future of this Tumblr, I may post information about whatever games I’m currently developing if people are interested in that. I’ve also being drawing when I can so will likely post art from time to time also. I’ll also be removing the EuTi header branding and renaming it to be a general blog for all of my developments.

Feel free to email me with any questions or just whatever really :)

switch101010@gmail.com

euphoriantide eutu update doxy onta doxygames

Euphorian Tide Status Update

On Sunday I updated with the rest of the donator content I had backed up from before I stopped granting the rewards, which took control of most of my free time after work for a few weeks (full-time job).

During this time, development felt much more like a chore, as opposed to feeling like fun. When I started developing the game, it was only ever intended to be a bit of fun for me and my bf to do together.

Soon after launching the site, my bf decided he didn’t want to help make the game anymore so left development in my own hands. I created a huge list of things I wanted to put in the game, and have it ultimately be, but I also needed money to live as I had no job at the time.

So I took donations, which kept building up over time till the point where most updates were focused on purely donator content, deviating quite a bit from my original vision…

I was fine with this for a while as I really appreciated the financial support and dreamed of developing the game full-time with the help of the community. Things never quite got to that point, so I had to get a full-time job which I continue to work, leaving me with little free-time for fun or any other projects.

With this job, time has become more valuable than money. I can’t currently deal with the pressure of having to update Euphorian Tide weekly, which many of you awesome Patreon donators are pledging to support.

Therefore I have decided to remove the Patreon page for EuTi (Donators will NOT be charged for the progress of this month) in hopes to bring the development process to a more casual, ‘responsibility free’ process.

From now on, I’ll be updating the game on a more 'whenever I’m up for working on it’ basis.

It’s likely however that my updates will be focused more on converting the existing systems into a 'modding friendly’ framework so that anyone can create the sexual fantasy adventures and share with each other :)

I will release the offline version of EuTi (which previously had to be donated for) to everyone as a form of recompense. You can download it here:

EuTi Offline Version Download

TL;DR Euphorian Tide will no longer be accepting any form of donation (Patreon will be closed) and will no longer be updating on a scheduled basis.

euphoriantide EuTi update

World Map Update

The new world map has been built in such a way that every landmass is contained within a ‘cell’, and the entire world map is dynamically created by this cells. This means that any new region/realm can be added quick simply, with all relating locations/landmarks within.

Each cell is a 1920x1080 image, so it should be possible in future to allow modders to draw up new lands and add them to the game. This would allow  huge control over the potential scale of the game I feel, which is cool once modding tools and a larger community is gathered :3

I apologise for update delays, frustrating bugs with the map held up progress for MUCH longer than I expected, but I have worked away my weekend to solve this.

I also have keyboard movement controls set up for the world map, but only using that for debug till I sort that out to be used by players who want to navigate using that method.

My next focus will be moved to completing ALL donator content (which had built up from before closing the donator rewards system) which I had sidelined for the past few “system improvement” updates.

I do sincerely apologise to donators who I’ve kept waiting, but hopefully you can bear with me for the next few updates as I get your content into the game.

After finishing all donator stuff, I hope to push a lot more 'vanilla’ sex content into the game, so that the appeal to a greater audience may be created.

Updates will continue to be slow for a while (hopefully not three weeks apart like the last) as I have very little free time since starting a new full-time contract job.

I’m looking to alternate means of paying the bills instead of working full-time for companies. Been looking into indie app/game development for mobile, quick and simple projects (contact me if you have good experience in this/are interested in collaborating up or something).

Balacing EuTi, money and time has been very difficult lately, but I’m trying my best to keep things going as smooth as possible ^_^

Switch~

euti update euphorian tide

Euphorian Tide Progress Update

I managed to secure a full-time design job, so I’m removing the donator rewards as previously mentioned in an earlier post.

All current donator suggestions WILL be going in the game still, I’m just currently getting my head around fixing the existing systems. I’ve also spent the week planning out some solid lore on the world and its containing races in my free time (I’ve had a lot to get organised/completed in terms of other work before starting my full-time job next week).

Also been designing a full world map (split into cells) so that the player can get a full-view of the whole world when choosing where to journey to (partially influenced from the map in ‘Banner Saga’).

Dueto this, there wont be any update this week, but important work related to the game is still being done. I want to create a solid universe rather than the patchwork/unplanned scenes which currently make up the game.

If you miss the donation system and are interested in having your own content put into Euphorian Tide (or wish to suggest something to me) don’t hesitate to send me an email (euphoriantide@gmail.com).

If I like what you suggest, I’ll tell you so and add it to the 'to-do’ list :)

euti euphorian tide update