The campaign page is live, if you are interested and want to see this game to creation, please consider pledging. Even if just 150 people donate $5, the game will start development into reality :)
If you aren’t able to pledge but still wish to provide your support, reblogging, retweeting or just telling some like-minded people about the game can go a long way towards helping out!
And also a big thanks to everyone for their support so far :D
My previous post details my new game pitch, but just wanted to say that the public documentation that goes along with it is not fully complete and will recieve edits and many additions as time goes on.
I will be starting the Patreon page tomorrow for all that wish to support the project! I’m fully open to all input from people about the game before and during that campaign however with any questions or comments you wish to make related to Venture Seas :)
Venture Seas is an adult adventure game with a player driven story, unique gameplay management systems and plenty of erotic visual content.
Manage your Vessel
Work to keep your trading boat afloat (‘literally’) by generating cash by any means. This includes hiring adventurers to loot dungeons, performing quests for private clients and even managing a racket of onboard prostitution (of any chosen gender) to improve your ocean shipping enterprise.
Cross the ocean channels between the scattered islands of Miloria to sell your wares across many diverse climates, managing your ship morale and resources on every journey. A great effort will be spent making gameplay systems that are fun and fulfilling regardless of adult content.
For more details about Vessel Management, please refer to the document linked below:
The story will be largely driven by player decisions, with each story and conversation scene presented in the form of a classic Visual Novel.
Relationships between the player and other characters in the game will be affected by the players choices and actions, of which govern a graph ranging from attraction to disgust on one axis, and respect to disrespect on another. This will allow for friendships to be formed as opposed to sexual relationships, as well as dislike and disgust if a character grows to loathe you.
A variety of fetishes will be present, but none of which are mandatory to experience. There will be many NPCs of varying sexualities and genders to meet and romance, from femboy traps to demonic succubi.
For more details about Story and Relationships, please refer to the document linked below:
Beyond managing your business, you can send your personal adventurers to fetch treasures from a uniquely presented set of dungeons.
Instead of a dungeon map, the player will passively control an adventurer as they are confronted by a preset number of semi-randomized story scenes while challenge your Adventurer in many aspects. The success of these challenges will depend upon the adventurers equipment and skills, player decisions and riddle-solving capability and adventures combat ability.
Fully equip your adventuring party from head to toe, levelling their statistics through experience to allow for the chance at more valuable rewards from greater conquests.
For more details of the Dungeon Exploration system, please refer to the document linked below:
Battles will be vaguely reminiscent of the mechanics of ‘card battling’ games (like hearthstone, MtG but simplified). Instead of card, the player utilize ‘Actions’ for their adventurers during combat. The player can build a deck of ‘Actions’ prior to combat, to then randomly draw a hand when a confrontation begins.
Actions can be collected throughout the game by many means, such as purchase, levelling, or simply finding them in loot drops.
For more details of the combat system, please refer to the document linked below:
The Patreon page will be for funding the prototype of the game, which will contain the mentioned gameplay systems and an introduction to the story.
Once a milestone is reached where the barebones of the core gameplay systems are added, I’ll decide whether the game has been well received enough to continue into a fully developed experience. This will have me working on writing the full storyline, expanding the main systems and adding all secondary systems.
For access to all public documents, please refer to the navigation document linked below: