Displacement Mapping

Been playing with cool new prototypes for the character viewer, my favorite discovery being “displacement”.

In a coming update, you will be able to have variable hip, waist, shoulder and even silly things like head size using this warping method.

It works by using something called a displacement map, an image with specific color values applied to a target image (the character viewer). My code can then determine whether to move a pixel on the image in any direction dynamically based on the color values of the displacement map :D

Could make for some very interesting transformations down the line :3

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