New alpha build available (expect bugs and unfinished features):
Less artwork, more coding this month. My previously set goals were affected by artist availability so I’m currently on the lookout for more talented artists for paid assistance :O
I’ve redesigned the artwork for Aurelia based on concepts from a busy artist friend but I’m hoping to get another artist help to create some ‘anatomically correct’ poses before creating many other characters (to avoid the need for ‘redrawing’ in future).
A working HTML5 version of the game was created and tested on a dropbox folder, but the speed and stability (freezes easily during preload) of free dropbox hosting is quite poor. For this coming month, I’m going to pay for web hosting for the HTML5 of the game in a basic web page, to then expand that later for forums and things :D
Unstable HTML5 version (works best in Google Chrome):
There has been changes to the Patreon Tiers to include access to a document of the more ‘refined’ parts of story and game lore.
The Patreon lore document is currently sparse, but will grow as I confirm lore and story decisions with any writers contributing to the game. I really dont want to paste the huge bloated private lore document until the content has been organised and confirmed for the game. It’ll be transfered to the Patreon doc in pieces over time :o
My next major goal is overhaul the combat system into its full potential, and have people test it until it is as fun, strategic and functional as possible. (The current system merely touches upon the final plans).
I’ll also post Aurelia’s character Bio as a teaser in my next Tumblr post as a taste of what will be in the Patreon lore document :)
Feel free to contact me about anything at:
Patreon supporters are thanked once again for keeping this project afloat!