cruelshadowowl asked:
A lot has changed since my initial ‘general game ideas’ I posted to Tumblr on impulse
The setting of the new game is based around managing a 'trade ship’ within a greatly revised version of the 'Euphorian Tide’ universe, focused only on one continent (human controlled) with less creature-anthro content.
Beyond managing your business and questing across the region, you can send hired adventurers to fetch sellable treasures and equipable items from dungeons, using aa new system of dungeon exploration I created which I’ve not seen used before in a game.
Your personal character will not be 'viewable’ in any game scenes (beyond seeing their cock or pussy in sex scenes), so their appearance will be textual. Instead, you adventure using one of three NPCs at a time, passively controlling their actions as their stats and abilities are tested against randomized events and combat challenges.
There will be a dating system in the new game alongside the other main gameplay features, which will influence the story as opposed to the sex scenes.
Oddly, I did plan one of the main NPCs (A succubus mage) to have the power to 'summon’ a futa cock during sex scenes, allowing the player to decide what they want from her at least. Although there will be certain characters that will have dicks, All romances and sex scenes will be fully optional.
The entire game will be visual, with artwork for each character and environment, and a user friendly interface.
There is far more to be said about the game plan in detail, to all be revealed soon. My document and concepts expand every day.