What’s Next?
My full-time job contract is now officially over, leaving me time and a some money saved up to work on personal projects or otherwise for a while.
New developments however have led me to join Doxy (Onta) in creating Xutlass, to which we are currently prototyping the gameplay. I’ve been coding this game for a few weeks now in Java using LibGDX for multiplatform use (HTML5, desktop, android, iphone).
This will take up about 16 - 20 hours of my week, and I’ve been considering ideas for running a second game development on the side with my spare time away from DoxyGames.
As for Euphorian Tide, I feel like it suffers from being locked to AS3 in flash as a platform, and also due to it being such a large scale endeavor for just one person.
If I were ever return to it, I’d insist to rework the entire framework in java instead, targetted to mobile primarily with more interesting combat, better art and a more refined story.
Alas this wont happen unless I could find an experienced writer and artist to join the development and operate as a team as the workload is just too high for me to return to updating the game on a weekly basis again. (There is no way it could ever become a completed game with me developing all visual assets, code and writing).
As for the future of this Tumblr, I may post information about whatever games I’m currently developing if people are interested in that. I’ve also being drawing when I can so will likely post art from time to time also. I’ll also be removing the EuTi header branding and renaming it to be a general blog for all of my developments.
Feel free to email me with any questions or just whatever really :)
switch101010@gmail.com