My previous post details my new game pitch, but just wanted to say that the public documentation that goes along with it is not fully complete and will recieve edits and many additions as time goes on.
I will be starting the Patreon page tomorrow for all that wish to support the project! I’m fully open to all input from people about the game before and during that campaign however with any questions or comments you wish to make related to Venture Seas :)
Venture Seas is an adult adventure game with a player driven story, unique gameplay management systems and plenty of erotic visual content.
Manage your Vessel
Work to keep your trading boat afloat (‘literally’) by generating cash by any means. This includes hiring adventurers to loot dungeons, performing quests for private clients and even managing a racket of onboard prostitution (of any chosen gender) to improve your ocean shipping enterprise.
Cross the ocean channels between the scattered islands of Miloria to sell your wares across many diverse climates, managing your ship morale and resources on every journey. A great effort will be spent making gameplay systems that are fun and fulfilling regardless of adult content.
For more details about Vessel Management, please refer to the document linked below:
The story will be largely driven by player decisions, with each story and conversation scene presented in the form of a classic Visual Novel.
Relationships between the player and other characters in the game will be affected by the players choices and actions, of which govern a graph ranging from attraction to disgust on one axis, and respect to disrespect on another. This will allow for friendships to be formed as opposed to sexual relationships, as well as dislike and disgust if a character grows to loathe you.
A variety of fetishes will be present, but none of which are mandatory to experience. There will be many NPCs of varying sexualities and genders to meet and romance, from femboy traps to demonic succubi.
For more details about Story and Relationships, please refer to the document linked below:
Beyond managing your business, you can send your personal adventurers to fetch treasures from a uniquely presented set of dungeons.
Instead of a dungeon map, the player will passively control an adventurer as they are confronted by a preset number of semi-randomized story scenes while challenge your Adventurer in many aspects. The success of these challenges will depend upon the adventurers equipment and skills, player decisions and riddle-solving capability and adventures combat ability.
Fully equip your adventuring party from head to toe, levelling their statistics through experience to allow for the chance at more valuable rewards from greater conquests.
For more details of the Dungeon Exploration system, please refer to the document linked below:
Battles will be vaguely reminiscent of the mechanics of ‘card battling’ games (like hearthstone, MtG but simplified). Instead of card, the player utilize ‘Actions’ for their adventurers during combat. The player can build a deck of ‘Actions’ prior to combat, to then randomly draw a hand when a confrontation begins.
Actions can be collected throughout the game by many means, such as purchase, levelling, or simply finding them in loot drops.
For more details of the combat system, please refer to the document linked below:
The Patreon page will be for funding the prototype of the game, which will contain the mentioned gameplay systems and an introduction to the story.
Once a milestone is reached where the barebones of the core gameplay systems are added, I’ll decide whether the game has been well received enough to continue into a fully developed experience. This will have me working on writing the full storyline, expanding the main systems and adding all secondary systems.
For access to all public documents, please refer to the navigation document linked below:
Mugen K: Will the game be as free as EuTi was? And if so, will we be able to play it online? And lastly, please define what softcore/hardcore are for benefit of all?
Monthly game builds will only be available to Patreon supporters who pledge to a certain milestone or over (Likely $5 or $10).
I’m setting this to encourage pledges so that the development can be properly funded, but I understand if people choose instead to take advantage of the easy ‘methods’ to download without pledging.
I have a handful of choices for the development software and target platforms, which I will be polling the community over before starting on the actual development. All of which have 'in browser’ play besides 'Ren'py’ (visual novel focused engine, but not sure if it’ll provide enough coding control over actually gameplay systems), although Ren'Py are working on this feature.
Other options include Flash (unlikely as it sucks), Java LibGDX (cross platform friendly) or GameMaker Studio (friendly for developer collaboration).
Fetishes will be Softcore focused (for the first prototype chapter at least). Some of what I’ve planned for include straight, bi, gay sex, traps and futa, demon girls, prostitution, BDSM. If any hardcore fetishes are included, they will be behind a 'wall of player confirmations’ to prevent people experiencing unwanted content.
(2) Turns into a Urta situation like in CoC where you have this huge npc whos content literally revolves around the horsedick, not including sex scenes. I would really enjoy a game where all fetish's are optional, so if a character starts out with a dick, if your character gets closer to them you can eventually remove it. Thirdly, from what i've read about your new game you want to make a game where the player is in control of alot of things and yet still has to make bonds with npcs to sex them
A lot has changed since my initial ‘general game ideas’ I posted to Tumblr on impulse
The setting of the new game is based around managing a 'trade ship’ within a greatly revised version of the 'Euphorian Tide’ universe, focused only on one continent (human controlled) with less creature-anthro content.
Beyond managing your business and questing across the region, you can send hired adventurers to fetch sellable treasures and equipable items from dungeons, using aa new system of dungeon exploration I created which I’ve not seen used before in a game.
Your personal character will not be 'viewable’ in any game scenes (beyond seeing their cock or pussy in sex scenes), so their appearance will be textual. Instead, you adventure using one of three NPCs at a time, passively controlling their actions as their stats and abilities are tested against randomized events and combat challenges.
There will be a dating system in the new game alongside the other main gameplay features, which will influence the story as opposed to the sex scenes.
Oddly, I did plan one of the main NPCs (A succubus mage) to have the power to 'summon’ a futa cock during sex scenes, allowing the player to decide what they want from her at least. Although there will be certain characters that will have dicks, All romances and sex scenes will be fully optional.
The entire game will be visual, with artwork for each character and environment, and a user friendly interface.
There is far more to be said about the game plan in detail, to all be revealed soon. My document and concepts expand every day.
Hey, I have a few questions about your new game that I hope you will answer and due to the limit of letters it will likely take a few messages. First off, how do you expect to keep your new game running if you dropped ET because of money issues? Are you running a patreon, doing more ad revenue or something similar? Second, obviously futa is a big fetish in games like these, how much do you intend to write about said fetish? I personally do not like it, but have nothing against it but if it (1)
Thanks for being interested enough to ask these questions :)
I feel EuTi failed to fund because of many reasons, mainly due to:
1) My ‘over-reaching’ to all fetishes, trying to please everyone, which led to a lot of people being 'turned-off’ by the hardcore fetishes they (or even I) did not like. New game will be softcore as a basis, featuring popular fetishes (from the poll I held) such as traps, futa, demon girls etc.
2) it was a text based adventure, which most people I asked were just not into 'reading’ without visual stimuli for their sexual gratification. New game will be in a 'visual novel’ format to tell the story, so always artwork on screen.
3) The project scope for EuTi was impossible to complete. The game had very little prior planning and had NO end goal beyond 'keep updating till its good enough’. New game is being extensively planned before any development to ensure the project has a reasonable scope.
To fund the new game I plan to call on supporters via patreon once again, with a detailed pitch of the game where serious development will only start once the minimum funding goal is reached. I’ll also be asking some new friends in the adult community (each with a fanbase of their own) to check out my 'game pitch’ and to show their fans if they enjoy my idea for a game. I’ll also be treating marketing as a serious task (something I was too timid to do with EuTi), actively taking community suggestions for improvement as well as posting 'Q&A’ threads to forums which may be interested in the game.
I really want this to succeed, so will be doing all I can in my power to do so!
After recieving an invoice today for the next 6 months of EuphorianTide.com hosting costs, I’ve decided not to renew and shut down the website (which also includes the forums).
The ad revenue to support the site comes no where near close enough to cover the costs and I have a new adult game project coming soon that I need to focus my finances and efforts on.
Euphorian Tide Offline Version (up to date) can be downloaded for free from this link:
It saddens me to see this day but I’m finally confident about moving onto my next game, which will be far more visual, better planned and engaging than EuTi!
you could have at least let your followers know that you were going to abandon euphorian tide. at least change your url or something so that people don't continue to follow for a dead project.
I have posted that the game is on hiatus a while back, but I realise people may feel like they have been left ‘hanging’ all this time with not much status updates on what I am doing.
Here’s the situtation put plainly: I desperately want to create games for a living, and although Euphorian Tide was fun to create, it never reached the point where it could sustain me financially.
I dont post enough information on what I’m doing on Tumblr because I dont have much to say beyond ‘I’m freelancing to keep myself afloat financially’.
I’ll never stop trying to develop games, nor will I ever stop loving adult content or the community. I hope to make something that would be much more appealing to a larger audience than Euphorian Tide (and better in general in terms of functionality and visuals).
What am I actually doing then?
Besides working on Xutlass with Doxy, I have been creating concepts and writing a story for a strategy game/visual novel that takes place in an improved ‘Euphorian Tide’ universe.
It will feature romancable characters similar to DragonAge and story progression similar to TellTale games.
Besides being a ‘run of the mill’ visual novel however, it will feature a ‘menu based’ stat management system for organising troops and population before and on the battlefield. It will be created using ‘Ren’Py’ software, which should ease most of the coding burdens leaving more time for focus on story and artwork.
I plan to create this type of game as it matches my current experience, has a reasonable scope (created on a ‘chapter by chapter’ basis) and with funding, I can hopefully support myself and even employ the help of professional artists to create visuals and assist in the workload in general.
As for rebranding my Tumblr, I will be doing so within the week to something more generalised to all my work rather than Euphorian TIde alone.
Apologies for yet another wall of text, and although I dont post often, always know that you can message me for information and such.
My full-time job contract is now officially over, leaving me time and a some money saved up to work on personal projects or otherwise for a while.
New developments however have led me to join Doxy (Onta) in creating Xutlass, to which we are currently prototyping the gameplay. I’ve been coding this game for a few weeks now in Java using LibGDX for multiplatform use (HTML5, desktop, android, iphone).
This will take up about 16 - 20 hours of my week, and I’ve been considering ideas for running a second game development on the side with my spare time away from DoxyGames.
As for Euphorian Tide, I feel like it suffers from being locked to AS3 in flash as a platform, and also due to it being such a large scale endeavor for just one person.
If I were ever return to it, I’d insist to rework the entire framework in java instead, targetted to mobile primarily with more interesting combat, better art and a more refined story.
Alas this wont happen unless I could find an experienced writer and artist to join the development and operate as a team as the workload is just too high for me to return to updating the game on a weekly basis again. (There is no way it could ever become a completed game with me developing all visual assets, code and writing).
As for the future of this Tumblr, I may post information about whatever games I’m currently developing if people are interested in that. I’ve also being drawing when I can so will likely post art from time to time also. I’ll also be removing the EuTi header branding and renaming it to be a general blog for all of my developments.
Feel free to email me with any questions or just whatever really :)