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Venture Seas - Launch Crashes Solved

Venture Seas – Launch Crashes Solved

After recent testing and with the help of players, I’ve determined the common launch crashes (where the console mentions a random .png image as the cause) is due to memory issues on certain hardware. A temp fix is to export a separate build with lower resolution textures and lower quality audio files, but I plan to optimize the assets (likely a little bit with each build) in hopes that everyone…

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Venture Seas - Progress Build - 5.2.0

Venture Seas – Progress Build – 5.2.0

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New alpha build available (expect bugs and unfinished features): Game Downloads (Scroll to ‘Game Download Links’) Changelog Link New build which features a tutorial system, several minor features and fixes, and a rework of chapter 1 scene progression. Chapter 1 has been shortened and edited (with a few new scenes) to allow the player to reach the gameplay systems a lot quicker. I cut…

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Venture Seas - Musings

Venture Seas – Musings

karicompare
Still terrible at remembering to actually talk about my progress during the month, but here goes :) For the most part, I’ve been organizing my focus lately to better provide a ‘vertical slice’ to how the game is intended to play out, rather than build too much upon future proofing bigger systems. Image Source With this in mind, I’ve reworked chapter 1’s progression to be quicker to reach the…

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kari musings venture seas

In-Game Credits - Patreon Supporters

In-Game Credits – Patreon Supporters

Adding in a credits screen for the game at the title screen, if you have exceeded $20 lifetime Patreon support and wish to be credited for your contribution: Send me an email at Switch101010@gmail.com with the subject “Patreon Credit” Containing which username/real name/alias you would like to be displayed to represent you in game :) I’ll update this screen every now and again as the development…

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Venture Seas – Musings

Venture Seas – Musings

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Been working on the new dungeon tile map system this month so far (which is taking more effort than anticipated) but got over the hump of it. Randomly generated corridors and rooms, with event tiles that trigger similar to the old system, bringing up random scenes relevant to the dungeon theme and zone type :) Also fixed some pesky crash bugs (and other minor ones) for next release, and hoping…

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Venture Seas - Progress Update

Venture Seas – Progress Update

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I spent this month mostly creating artwork and story content, and as mentioned in a previous post, experimenting with code ported over to GameMaker. I decided to hold off on porting for now, and rework some of my custom Java engine to improve the workflow/speed (some areas of the code were admittedly quite messy). I implemented the new combat UI into the game, which has left combat reasonably…

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