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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna
skuddpup originallykame

How to add inbetweens to blend shapes

skuddedbutt

This tutorial is a little advanced, but its something i learned recently and wanted to share!

So to do this you’ll need the 2 key blendshapes as well as the inbetweens you wish to add to them, for this, i have 2 key blendshapes (far right and left) and 2 inbetweens

Step 1: Select your last then first mesh, make sure they are aligned on top each other!

Step 2: In the rigging menu, go to the Deform tab, then choose blend shape

Step 3: Name your blend shape and click ok, i just called mine “shirt”

Now when you click on your first mesh, you should see an input called shirt, plus a slider under the envelop, when you move this slider from 0 to 1, it should change into your last mesh

Step 4: Adding the inbetweens, I dont like how my shirt deforms when the slider at 0.3 so i want to add an inbetween to the shirt, specifically the mesh to my left

Click the your inbetween then your first mesh, again, make sure they are aligned!

Again in the rigging menu, click the deform tab then scoll down to find Blendshape, then click the box next to Add

This box should appear, in here, check on add in-between target, and change the slider of when you want your inbetween weight, i have mine at 0.3 since that is the point when i thought my shirt did not deform properly

after this, click apply and close

Step 5: repeat step 4 for any remaining blend shapes

Your final product should react like so!

tutorial
skuddpup kichizone

How I shade my characters

skuddedbutt

While you guys wait on me to finish the Ben 10 project, i thought i’d start posting short tutorials on how i do things! So for this, ill show you how i shade my characters for rendering! This tutorial is meant for Autodesk Maya 2016

Step 1: Have a Character ready to be textured, so for this, I have Gwen. 

Step 2: In the Rendering menu, find the Toon tab and Assign a Two Tone Shader to your model

It should look like this, with the Ramp shader present in the attribute editor

Step 3: Smooth the interpolation of your colors, so the skin has a soft look to it

I usually have 3 Sets of colors on my models, so click the color ramp to add another color. Make sure you smooth that new color too!

Step 4: Click the Checkered box beside selected color (right above where its says “interpolation: smooth”) Then choose file and load the texture files for your character

It should look like this after you load texture files for all 3 of your colors

Sadly, these textures will appear as solid black in your viewport, and cannot be seen until you render ((( FIX THIS AUTODESK >:c )))

To know if your textures are loaded properly, you can render, or check in the file attributes to see if everything is there, is should look similar to this

Step 5: Add specularity to your ramp shader, just scroll down a bit in your ramp shaders attributes to find Specular color and shading, I set my eccentricity to 0.03 to give the skin a nice shiny look

Step 6: Add a toon outline, this will be found in the same place that you assigned your two toned shader

Step 7: Resize the toon outline accordingly, i think my outline’s width looks nice at .20 but you can change it to whatever you’d like

Make sure you have tighter profile checked on! It makes the lines wrap around the mesh nicely!

Step 7: Render! When you’ve textured everything it should look a bit like this!

Hope this helped!

tutorial
colonelyobo
Silly Kerrigan, that’s not how you make a spawning pool!
Gfycat / MP4 (Sound)
Had this idea for a while now, ever since I found myself on a team with a Kerrigan riding the zergling mount, so thank you to whoever that was for making this possible ( ‘...

Silly Kerrigan, that’s not how you make a spawning pool!

Gfycat / MP4 (Sound)

Had this idea for a while now, ever since I found myself on a team with a Kerrigan riding the zergling mount, so thank you to whoever that was for making this possible ( ‘ - ‘)b

Partly censored preview for safety, never know with Tumblr >.>

Massive thanks again to Rekin for all the help fixing dependencies and rendering stuff <3

My Patreon

Kerrigan Sarah Kerrigan Queen of Blades Starcraft SC2 Heroes of the Storm HotS Zergling Zerg Blender Animated Rule 34 NSFW Sound