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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna
metssfm

Ultimate Sombra Rig v2.0

Another rig update! Not as big as D.Va’s since there aren’t any new skins, but it’s still pretty neat. Also take this dance render that I only posted for patrons previously.

Download from SmutBase

2.0 Changelog:

  • Vastly improved deformations on the limbs. Should be able to bend stuff in very extreme angles(up to 150 degrees)
  • Added tan lines. There are three different types, you can cycle them in the main Properties, as well as change its intensity.
  • There are now 3 nude meshes:
    • Proxy - Low poly, high performance. Doesn’t show up on render.
    • HighRes Mirror - Uses mirror modifier, medium performance, can’t be sculpted assymetrically. Doesn’t show up on render.
    • HighRes - Doesn’t use mirror modifier, lower performance, can be sculpted any way you want. Feel free to make modifications to this. Use this to render.
  • Added a bunch of in-game animations.
  • Material changes now show up in Textured view thanks to cool new tech where I can run real Python scripts from drivers.
  • Added Groups.
  • Improved bone groups and colors.
  • Removed unused OWL Home/Away value from Classic properties.
  • Classic skins now cap out at 8 instead of 20. I probably won’t be adding OWL skins unless the process becomes a lot easier.
  • The Classic hair will now stay visible when setting SkinSet to 0 (to quickly make her fully nude).
  • Improved some mouth Actions.
  • Eyebrows Stretchy now defaults to 0 cause it looks bad.
  • Hairs and skirts are now rigged to corresponding root bones for organization.
  • Removed FaceRoot bone which existed for the same kind of organizational purpose but it was pointless.
  • Removed unintended influence of the neck from Rime hair.
  • Removed unintended Mirror modifier on “Sombra_Azucar_Skin” (Which only showed up if she was fully clothed, so not very often.)
  • Removed object “Sombra_Tulum” which had shitty weights and would only show up when she was fully clothed.
  • Improved rigging on Tulum accessories. You can now move each of them independently, except the bracelets.
  • Removed useless limb scale controls and corresponding constraints that were leftovers from Pharah’s rig.

Download from SmutBase

If you like these rigs consider supporting me on Patreon!

model Sombra Overwatch
pwnypony

Fluttermoo c:

An older sculpt based on yet another a Kevinsano piece I never finished up until now…

Thought I’d give you guys a little update, since I am sure some of you think I’ve gone and disappeared again for a few months… (sorry for being a meme)

So I’ve mostly just been working, actually. 3 days contract work, 2 days commissions.

I will set up for streaming soon, so maybe then it’ll not seem like I am not doing anything for weeks on end.

As for outstanding commissions, I’ll be in touch!

I’m mostly doing 3d stuff for now, what with the printings and all, but 2d will be happening as well. c:

Stay tuned!

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