Ultimate Sombra Rig v2.0
Another rig update! Not as big as D.Va’s since there aren’t any new skins, but it’s still pretty neat. Also take this dance render that I only posted for patrons previously.
2.0 Changelog:
- Vastly improved deformations on the limbs. Should be able to bend stuff in very extreme angles(up to 150 degrees)
- Added tan lines. There are three different types, you can cycle them in the main Properties, as well as change its intensity.
- There are now 3 nude meshes:
- Proxy - Low poly, high performance. Doesn’t show up on render.
- HighRes Mirror - Uses mirror modifier, medium performance, can’t be sculpted assymetrically. Doesn’t show up on render.
- HighRes - Doesn’t use mirror modifier, lower performance, can be sculpted any way you want. Feel free to make modifications to this. Use this to render.
- Added a bunch of in-game animations.
- Material changes now show up in Textured view thanks to cool new tech where I can run real Python scripts from drivers.
- Added Groups.
- Improved bone groups and colors.
- Removed unused OWL Home/Away value from Classic properties.
- Classic skins now cap out at 8 instead of 20. I probably won’t be adding OWL skins unless the process becomes a lot easier.
- The Classic hair will now stay visible when setting SkinSet to 0 (to quickly make her fully nude).
- Improved some mouth Actions.
- Eyebrows Stretchy now defaults to 0 cause it looks bad.
- Hairs and skirts are now rigged to corresponding root bones for organization.
- Removed FaceRoot bone which existed for the same kind of organizational purpose but it was pointless.
- Removed unintended influence of the neck from Rime hair.
- Removed unintended Mirror modifier on “Sombra_Azucar_Skin” (Which only showed up if she was fully clothed, so not very often.)
- Removed object “Sombra_Tulum” which had shitty weights and would only show up when she was fully clothed.
- Improved rigging on Tulum accessories. You can now move each of them independently, except the bracelets.
- Removed useless limb scale controls and corresponding constraints that were leftovers from Pharah’s rig.
If you like these rigs consider supporting me on Patreon!




