Venture Seas – Community Discord
I’ve setup a basic community server as another means to give announcements and discuss the development of the game! (as well as other channels for any type of chat that you wish) Feel free to join for discussion, share content or even use the server as a method to receive announcements of new builds and blog posts. DISCORD SERVER JOIN LINK https://discord.gg/C7JKZKS
Venture Seas – Progress Build – 5.6.0
New alpha build available (expect bugs and unfinished features): Game Downloads (Scroll to ‘Game Download Links’) Changelog Link This month was a mix of coding, visual design and necessary steps taken to improve community elements (website changes, Patreon text/visual changes etc). The game itself mostly just received minor functionality additions, such as combats improvements, html text color…
Weekly Update – More Coding, Website Improvements
You may have noticed some visual changes to the website! I’ve updated my social media to use the promotional banner artwork and hopefully connect better with each other (fixed broken links and such). Nothing much to report on beyond bug fixing, specifically those that crash the game. I did make some quick edits to Vinthal’s face to match the recent banner artwork. I think he looks somewhat more…
Weekly Update – Aurelia Slimed
Spent the previous week creating some sex artwork for Aurelia. If her party is defeated by Emerald Slimes, your player character will be pinned and forced to watch as the gooey creatures explore Aurelia’s body, inside and out. I initially planned this to be a set of artwork stills, to be clicked through with dialogue… but I drew so many variations (clothes on and off, slime bloating, tentacles…
Weekly Update – Promotional Artwork
Spent the previous week drawing up some promotional artwork and sketching other things for the game, here is a new banner of the 4 main adventurers; Kari, Aurelia, Mehande and Vinthal. I’ve also been on a serious hunt for artists and have been contacting many talented people to help out with the project! My plans for this week is to draw various kinky pin-ups and sexual artwork stills to slip…
These are the new UI bars which show character respect and attraction. At first glance, they seem like they would be simple to create, but it was a small nightmare. First of all, getting the bar to start at -100, 0 centered, and 100 max was not supported by LibGDX (LibGDX is the framework that Venture Seas is built upon, similar to how Unity is a framework). As a workaround however, I managed to…
Venture Seas – Progress Build – 5.5.0
New alpha build available (expect bugs and unfinished features): Game Downloads (Scroll to ‘Game Download Links’) Changelog Link First of all, I’ve added several new scenes to the dungeon, as well as difficulty balancing and various bug fixes. I’ve also added the politics system, which will trigger random events while sailing that will require the player to make a decision that affects economy…
Weekly Update – Dungeon Goals and Tokens
My general development aim again is to keep refining elements of the game to get it ready to show off / market in demo form. Working to make dungeon effects functional (poison clouds for zones, increased event risks etc), as well as dungeon goals (tasks you can complete in a zone). Completing a goal or earning in-game achievements will award ‘tokens’ which will be a alternate currency used to buy…
I’m feeling a lot healthier and on prescription painkillers, so I was back in full flow for work over the last week. Got the bulk of the politics system added, which allows special scenes to trigger when travelling across the map, where crew members with expect a choice to be made about ship policies or personal relationships. These choices will create a temporary or permanent change to certain…
I’ve been in constant pain since last Monday which has caused hindrance to my work (neck,shoulder,right arm,stabbing pain in right shin) but just got back from doctor today with suspected nerve issues in my neck :’( I’m awaiting appointment with Physiotherapy, but got some strong painkillers in hopes that I can focus better on coding with my left hand (I’ll likely be able to draw this month…
Venture Seas – Progress Build – 5.4.0
New alpha build available (expect bugs and unfinished features): Game Downloads (Scroll to ‘Game Download Links’) Changelog Link Gonna try be brief, as have some horrible arm pain at the moment (muscle strain or maybe carpal tunnel) and need to rest .-. Added the basis of the brothel system this month, reworked all the main characters into the new optimized loading system (which also supports…
Venture Seas – Weekly Progress
Nothing much to report from last week (specifically don’t have any interesting visuals to show off). The task I gave myself last week was to add more functionality for the brothel system, as well as create a stable save system, so there was a lot of coding towards that but no completion. I did some testing of existing features, which led me to run into a lot of new issues/bugs. This specifically…
Venture Seas – Brothel System Progress
Just a weekly update to mention that the bare bones of the brothel system are implemented. You are now presented with 3 options for whores to hire when docking in a town, of which a panel shows you the details of each whore. I’ve also created limits to the random generation of the paperdoll system (character viewer). These limits will check the intended race and prevent a lot of unusual…
Venture Seas – Prostitution Musings
Just a quick update to say that I’ve finished adding the new Spine animation system to the characters in game, further reducing the heavy strain on the initial game loading. In combination with the latest ‘PaperDoll’ system rework, this should stop any crashes on startup related to memory issues from now on. I’m also forcing myself to take a more focused approach to developing, creating strict…
Venture Seas – Progress Build – 5.3.0
New alpha build available (expect bugs and unfinished features): Game Downloads (Scroll to ‘Game Download Links’) Changelog Link I hope everyone had enjoyable holidays and a great new year! :) A unexpected focus on what I worked on this month. I started out by creating an improved inventory system to categorize items by type and show their information better, as well as the ability for…
Venture Seas – Launch Crashes Solved
After recent testing and with the help of players, I’ve determined the common launch crashes (where the console mentions a random .png image as the cause) is due to memory issues on certain hardware. A temp fix is to export a separate build with lower resolution textures and lower quality audio files, but I plan to optimize the assets (likely a little bit with each build) in hopes that everyone…
Just a quick post to say that I’ve added MEGA as a method to download game builds.
Venture Seas – Progress Build – 5.2.0
New alpha build available (expect bugs and unfinished features): Game Downloads (Scroll to ‘Game Download Links’) Changelog Link New build which features a tutorial system, several minor features and fixes, and a rework of chapter 1 scene progression. Chapter 1 has been shortened and edited (with a few new scenes) to allow the player to reach the gameplay systems a lot quicker. I cut…
Still terrible at remembering to actually talk about my progress during the month, but here goes :) For the most part, I’ve been organizing my focus lately to better provide a ‘vertical slice’ to how the game is intended to play out, rather than build too much upon future proofing bigger systems. Image Source With this in mind, I’ve reworked chapter 1’s progression to be quicker to reach the…
In-Game Credits – Patreon Supporters
Adding in a credits screen for the game at the title screen, if you have exceeded $20 lifetime Patreon support and wish to be credited for your contribution: Send me an email at Switch101010@gmail.com with the subject “Patreon Credit” Containing which username/real name/alias you would like to be displayed to represent you in game :) I’ll update this screen every now and again as the development…
Been working on the new dungeon tile map system this month so far (which is taking more effort than anticipated) but got over the hump of it. Randomly generated corridors and rooms, with event tiles that trigger similar to the old system, bringing up random scenes relevant to the dungeon theme and zone type :) Also fixed some pesky crash bugs (and other minor ones) for next release, and hoping…
Venture Seas – Progress Update
I spent this month mostly creating artwork and story content, and as mentioned in a previous post, experimenting with code ported over to GameMaker. I decided to hold off on porting for now, and rework some of my custom Java engine to improve the workflow/speed (some areas of the code were admittedly quite messy). I implemented the new combat UI into the game, which has left combat reasonably…
Just a quick update on this months progress :) I’ve been building upon the lore heavily this month, fleshing out main storyline conflicts and planning content for the desert continent of Faraja (the next location after being Novehk Forest dungeon) I am also close to finishing the design of Kari, the 2nd adventurer to join your crew. I need to work more on the details of her outfit, but that may…
I recently purchased GameMaker Professional from the Humble Bundle (https://www.humblebundle.com/gamemaker-bundle), which is about $1885 worth of development software for as little as $15. After playing around in GM during my free time, I couldn’t help but discover how convenient development is compared to Java. Example, it took me all this coding this week in Java… Just to layout the new combat…
Venture Seas – Progress Build – 5.0.6
New alpha build available (expect bugs and unfinished features): Game Downloads (Scroll to ‘Game Download Links’) Changelog Link Not much to say here that I haven’t already said earlier this month in my musings ^_^’ This months update has been based around refining existing code and features to be less buggy and be more visually appealing mostly. This week, I’ve been working on this new combat…
I need to get into a habit of talking about the development on a weekly basis, so here I go with some random musings. A new build is coming out at usual on 1st September, but mostly includes system coding without any new story content I’m afraid. Behind the scenes, I’ve been sketching some lewd’s (like the rough Tiana sketches below) and will keep sketching till I find some good ones to refine…
Just a heads up to state that I’ve made the changes I’ve suggested in the previous blog post, which are: Edited existing rewards Added $1 reward and future Patreon posts will be private to Patrons Added a new goal Switched on the beta ‘charge upfront’ feature (new patrons will be charged instantly upon pledging to prevent fraud. There are no changes to existing patrons) As for the game, I’ve been…
Patreon Reward Revision Suggestion
I am proposing a revision to the patreon rewards, to hopefully encourage smaller monthly donations spread over a larger quantity of patrons (which should make project funding more secure and seem less of a burden to those kindly choosing to support financially!) A major change will be that the $25 reward would be reduced to $20, and any lifetime pledge exceeding $20 will get a copy of the game on…
Erotic Mention – Seeds of Chaos

SoC is an adult game in development, in a dark world (similar to the likes of the dark souls universe) where you play as the bad guy. It is a decision driven visual novel, with some interesting planned gameplay features and well drawn CG (artwork in this post was created by MomDadNo) I played through the public prologue build of the game, (created using Ren’Py Visual Novel maker) as an intro to…
Just a heads up to say that the previously attained Patreon goal for me working on Venture Seas full-time has reverted. I’ll still however be working on the game full-time, so dont worry! I’m guessing that project funds are dropping both due to: Slow development speed, there’s only so much I can do by myself when my duties cover every aspect of the project (coding, artwork, animation, audio…
Venture Seas – Progress Build – 5.0.5
New alpha build available (expect bugs and unfinished features): Game Downloads (Scroll to ‘Game Download Links’) Changelog Link New build and many (minor) features added and been refining a lot of the existing content. I created a few new bugs as I attempted to add featurse last minute (sorry!), but none should be game breaking (that I noticed). Something fun I’ve been adding is a rarity system…
Fucking just WOW. So I guess from team lead mouth.
TLDR. S-purple the artist, knowing his contract was weak, milked a fuck ton of people for about 2 years to the tune of approximately 180K then pulls his art out of Breading Season to promote his own project. Considering how much you’ve just destroyed your own fucking brand S-purp you’ve literally murdered 2 games. Not 1.
Hbomb. If you need someone to “steal” back the art by making VERY STRIKINGLY similar versions. Hollllaaaaa!
No seriously this is pretty damn wack.
This is a very sad outcome to an interesting and popular project :(
I’ve decided to hold off on releasing a build this month, as I’ve been spending most of my efforts on creating/refining systems and designing new features (like the prostitution system and required artwork/animation) rather than actual playable content. The current build would also very unstable with bugs etc untill I get these systems refined for the ‘stable public demo’ that should be ready…
I agree the music is great! It’s royalty free compositions from this person:
New build upload 5.0.4, fixes slow loading speed
I exported a build with some new options to discover that by not packaging the assets into the exported .jar (which saves on the overall size of the game executable), it causes the game to load much faster (as it doesnt have to unpackage all assets on game launch) I uploaded the game with this change (and will do so from now on) to save the headache of waiting ages for it to load on startup ^_^’…
Venture Seas – Progress Build – 5.0.3
New alpha build available (expect bugs and unfinished features): Game Downloads (Scroll to ‘Game Download Links’) Changelog Link Spent a lot of time this month clearing up bad bugs, and trying to fix paperdoll memory issues (currently layers loads of images over each other, whereas EuTi rendered all layers into one image before showing). I came close to porting this code for java, but needs a bit…
Removed ‘Captain’ Tier From Patreon
Just a heads up about me removing the $50 tier from Patreon, as it didn’t offer much in the way of a reward, and I’d rather encourage people to pledge at lower tiers (as the price of a $5 coffee per month to support the game seems more practical than expecting someone to pay $50 each month). Those who had the ‘Captain Tier’ Benefits will still hold those full benefits (even if they choose to…
Venture Seas – Progress Build – 5.0.0
New alpha build available (expect bugs and unfinished features): Builds Link Builds Link (Mirror) Changelog Link I’ve had many reports of game crashes on load, so I’m gonna be working mostly as ‘tech support’ over the next few days, releasing new builds until this is solved. I cant test this on my own without your help If you have a ‘crash’ with this new build (not counting the new ‘Forest…
Erotic Mention – Tainted Elysium
This was a game that I had bookmarked for ages, and recently decided to check on its progress. I’m amazed how well it is shaping up In development by ‘Atticus Arc’, it is another adult text adventure (a popular genre of indie adult gaming), but from the start I was impressed by the character creator. It has great options and features a viewer which animates as you change each appearance trait (I…
Venture Seas – Progress Build – 4.9.0
New alpha build available (expect bugs and unfinished features): Builds Link Builds Link (Mirror) Changelog Link Apologies again for the late build, as I mentioned before, I got really sick last week :O I wanted to post the build at the end of a work week, so I used the extra time to add a special feature: The paperdoll system now allows for the generation of characters to be used as NPCS. This…
I got weary and lost my voice earlier this week, but I tried to stay awake instead of resting to add stuff into the build before release. This dumb idea has now led to an throat and ear infection and I feel really shit. I’m still coding and drawing stuff for the build however, but resting more when I need it instead of rushing and stressing😦 I hope to release it around Monday 4th instead of…
Erotic Mention – Punished Mai (Cross Promotion)
‘Punished Mai’ is a survival horror game currently in development, using RPG maker as the engine. Similar to other games I’ve played like ‘LISA’ and ‘To The Moon’, it doesn’t follow the often overused ‘Final Fantasy’ style gameplay that usually comes out of RPG maker. There is a free demo available to play from the patreon page (no pledge required), which shows off some of the features and…