Just a heads up to say that the previously attained Patreon goal for me working on Venture Seas full-time has reverted. I’ll still however be working on the game full-time, so dont worry! I’m guessing that project funds are dropping both due to: Slow development speed, there’s only so much I can do by myself when my duties cover every aspect of the project (coding, artwork, animation, audio…
New alpha build available (expect bugs and unfinished features): Game Downloads (Scroll to ‘Game Download Links’) Changelog Link New build and many (minor) features added and been refining a lot of the existing content. I created a few new bugs as I attempted to add featurse last minute (sorry!), but none should be game breaking (that I noticed). Something fun I’ve been adding is a rarity system…
Fucking just WOW. So I guess from team lead mouth.
TLDR. S-purple the artist, knowing his contract was weak, milked a fuck ton of people for about 2 years to the tune of approximately 180K then pulls his art out of Breading Season to promote his own project. Considering how much you’ve just destroyed your own fucking brand S-purp you’ve literally murdered 2 games. Not 1.
Hbomb. If you need someone to “steal” back the art by making VERY STRIKINGLY similar versions. Hollllaaaaa!
No seriously this is pretty damn wack.
This is a very sad outcome to an interesting and popular project :(
I’ve decided to hold off on releasing a build this month, as I’ve been spending most of my efforts on creating/refining systems and designing new features (like the prostitution system and required artwork/animation) rather than actual playable content. The current build would also very unstable with bugs etc untill I get these systems refined for the ‘stable public demo’ that should be ready…
The music for Venture Seas is awe strikingly good! I can't describe how good it is as there are no words for it. Who is making it? Sounded a bit like Chrono Cross which I really love, but when comparing this was better! Is there a soundcloud, bandcamp, youtube or anything for this amazing artist?
I agree the music is great! It’s royalty free compositions from this person:
I exported a build with some new options to discover that by not packaging the assets into the exported .jar (which saves on the overall size of the game executable), it causes the game to load much faster (as it doesnt have to unpackage all assets on game launch) I uploaded the game with this change (and will do so from now on) to save the headache of waiting ages for it to load on startup ^_^’…
New alpha build available (expect bugs and unfinished features): Game Downloads (Scroll to ‘Game Download Links’) Changelog Link Spent a lot of time this month clearing up bad bugs, and trying to fix paperdoll memory issues (currently layers loads of images over each other, whereas EuTi rendered all layers into one image before showing). I came close to porting this code for java, but needs a bit…
Just a heads up about me removing the $50 tier from Patreon, as it didn’t offer much in the way of a reward, and I’d rather encourage people to pledge at lower tiers (as the price of a $5 coffee per month to support the game seems more practical than expecting someone to pay $50 each month). Those who had the ‘Captain Tier’ Benefits will still hold those full benefits (even if they choose to…
New alpha build available (expect bugs and unfinished features): Builds Link Builds Link (Mirror) Changelog Link I’ve had many reports of game crashes on load, so I’m gonna be working mostly as ‘tech support’ over the next few days, releasing new builds until this is solved. I cant test this on my own without your help If you have a ‘crash’ with this new build (not counting the new ‘Forest…
This was a game that I had bookmarked for ages, and recently decided to check on its progress. I’m amazed how well it is shaping up In development by ‘Atticus Arc’, it is another adult text adventure (a popular genre of indie adult gaming), but from the start I was impressed by the character creator. It has great options and features a viewer which animates as you change each appearance trait (I…
New alpha build available (expect bugs and unfinished features): Builds Link Builds Link (Mirror) Changelog Link Apologies again for the late build, as I mentioned before, I got really sick last week :O I wanted to post the build at the end of a work week, so I used the extra time to add a special feature: The paperdoll system now allows for the generation of characters to be used as NPCS. This…
I got weary and lost my voice earlier this week, but I tried to stay awake instead of resting to add stuff into the build before release. This dumb idea has now led to an throat and ear infection and I feel really shit. I’m still coding and drawing stuff for the build however, but resting more when I need it instead of rushing and stressing😦 I hope to release it around Monday 4th instead of…
‘Punished Mai’ is a survival horror game currently in development, using RPG maker as the engine. Similar to other games I’ve played like ‘LISA’ and ‘To The Moon’, it doesn’t follow the often overused ‘Final Fantasy’ style gameplay that usually comes out of RPG maker. There is a free demo available to play from the patreon page (no pledge required), which shows off some of the features and…
Dropbox has temporarily suspended my public hosting due to high bandwidth usage, which means the primary download links for the Venture Seas builds must be hosted elsewhere before I repeal the ban.
I’ll look into alternatives, but I’m wondering if people have suggestions for another way to host the game builds?
The mirror links hosted on Google Drive are still available in the meantime.
New alpha build available (expect bugs and unfinished features): Builds Link Builds Link (Mirror) Changelog Link Added a few new scenes, bug fixes etc, but the major part of this monthly build is the ‘player viewer’ (paperdoll) system. In functionality, it is already much more ‘adaptable’ and open to new body part variations/additions quite easily, which makes it far better than the one I made…
‘Fall of Eden’ (FoE) is another erotic text adventure, in a very similar vein to ‘Corruption of Champions’ (CoC). If you enjoy CoC, I’ve no doubt you’d get a kick out of FoE as well. I’ve only currently put in about 30 minutes of playtime, but I’ve had good impressions so far. Although featuring an intro akin to CoC (featuring some imp sex), FoE’s plot does seem to differ after this point. The…
As previously mentioned, I wanted to bring other adult developers/projects into the spotlight now and again. Posts titled ‘Erotic Mention’ will likely have nothing to do with my own developments. I suspect that many of you already know Fenoxo, but I wanted to mention his active projects here. Fen was my inspiration for developing my first adult game, ‘Euphorian Tide’, of which he greatly…
Talking with talented developers in the adult community about their games and offers of promotion, I feel like some could use a little more attention for their efforts either way. I can’t see any harm in bringing your attention to other adult game developments every now and then, for games that catch my personal attention :) ‘Kalyshah: Vicious Seed’ is an adult sidescroller fighter, with…
New alpha build available (expect bugs and unfinished features): Builds Link Builds Link (Mirror) Changelog Link Big thanks to those who replied to my post asking for opinions, contacted me on forums etc… It has really helped give me some perspective on the development direction :) This build added many bug fixes, improvements to existing content, as well as some new minor systems (system for…
(Not sure if you've been asked this before and I apologize if you have) So can venture seas be played if you have Java? I've tried playing the latest public build and it won't play.
Venture Seas runs on Java so ensure you have the latest java version :) If there are still issues, send me an email at switch101010@gmail.com with some info (error messages in console, operating system type etc) and I’ll help you get things running
New alpha build available (expect bugs and unfinished features): Builds Link Builds Link (Mirror) Changelog Link Made a bunch of progress with various parts of the game systems this month, mostly working on sex artwork / animation stuff. After many interface changes, fullscreen mode is now available for the desktop version! Deck builder has been updated to be easier to use, and runes (cards) now…
Want to support me and help me make more art? Please consider becoming a patron, even just 1 dollar is enough but at up to 20 dollars you will be able to suggest oc (my original characters) things for me to draw and I will randomly pick a suggestion at the end of each month. It can be outfits, scenarios, interactions, whatever you can think of!
Depending on how well it goes, I will add more rewards!
My focus will be nsfw mostly and I hope to improve my art in general with this. Thank you for your support!
New alpha build available (expect bugs and unfinished features): Build Link Changelog Link Made major updates to the combat system, improving party based combat, interface etc to hopefully be less confusing @_@ My attention was divided between combat, dungeon scenes/coding and creating sexual content. Although progress has been made in each of these fields, it has resulted in a buggy progress…
‘DarkMaster’ (the current lead writer for Venture Seas) is creating his own side projects in the form of interactive stories! These feature choices, various sex scenes and fetish focused content. You should definitely check out his existing work (specifically Grenish Meadows, a HTML Twine implementation of which I’ve read and recommend) You can view his existing work from this link. If you enjoy…
Hi, sorry to bother, but are you taking scripts for questlines and monster creation?
It’s no bother! I’m very open to reading any suggestions/improvement from fans for content (preferably hearing your ideas before you spend time making a full script).
Although please understand that I cant add everyones content to the main game, due to issues with time, quality or content appeal.
There will always be open support in the form of easy modding for those to create and share their own scenes/quests/content with each other for those ideas that I personally reject for the base game ^_^
This month has been very focused on the combat system, reworking/improving the party combat system to be less confusing and more fun in general (Combat Doc notes will be updated fully once the system has undergone proper playtesting). I hope to do some more work on the first dungeon (featured in the demo), specifically some enemy artwork before the end of the month to balance the visuals/coding…
New alpha build available (expect bugs and unfinished features): Build Link Changelog Link Added several scenes for chapter 1, up until the first dungeon: Wailing Bay. This is a ‘tutorial’ area, which will hopefully serve to explain the base functions/gameplay. I also added anything the scenes required as I went along (e.g. Ambient sounds, support for intro splashes to scenes, character artwork…
I feel like I’m improving my artwork (and even coding practices) a lot through Venture seas. Characters which I’ve drawn earlier in the project will be getting updates to their design as development progresses, and also based on suggestions from fans ^_^ Here are some updates I’ve applied to Ignacy and Tiana (after learning some things from studying ModeSeven’s artwork). I’ve currently got an…
Combat and Party (Crew) features were the main focus of this month. (Although still buggy and needing a lot of refinement!)
The public combat/dungeon documents will be updated as the system is cleaned up more, and there will be an in-depth in-game tutorial at some point.
These builds still are considered ‘unplayable alpha’ for the the most part, but a show of progress each month is nice to let everyone know what’s happening with the game :)
Public lore updated once again (28 pages so far), with the private lore doc (unrefined as of yet) having well over double that content :D
‘DarkMaster’ has been refining all that I have previously written and adding a lot of his own imaginings and flair for the lore and main storyline up to the end of the first dungeon. (This will be the stopping point for the public demo when the time comes.)
I’m considering setting up a forum this month to get more input from whoever is interested in the development, and to allow those people to interact with each other as well as myself to share opinions and ideas.
I also have found two commissioned character artists to help out with some designs!
Less artwork, more coding this month. My previously set goals were affected by artist availability so I’m currently on the lookout for more talented artists for paid assistance :O
I’ve redesigned the artwork for Aurelia based on concepts from a busy artist friend but I’m hoping to get another artist help to create some ‘anatomically correct’ poses before creating many other characters (to avoid the need for ‘redrawing’ in future).
A working HTML5 version of the game was created and tested on a dropbox folder, but the speed and stability (freezes easily during preload) of free dropbox hosting is quite poor. For this coming month, I’m going to pay for web hosting for the HTML5 of the game in a basic web page, to then expand that later for forums and things :D
Unstable HTML5 version (works best in Google Chrome):
There has been changes to the Patreon Tiers to include access to a document of the more ‘refined’ parts of story and game lore.
The Patreon lore document is currently sparse, but will grow as I confirm lore and story decisions with any writers contributing to the game. I really dont want to paste the huge bloated private lore document until the content has been organised and confirmed for the game. It’ll be transfered to the Patreon doc in pieces over time :o
My next major goal is overhaul the combat system into its full potential, and have people test it until it is as fun, strategic and functional as possible. (The current system merely touches upon the final plans).
I’ll also post Aurelia’s character Bio as a teaser in my next Tumblr post as a taste of what will be in the Patreon lore document :)
You will ALWAYS show up as “declined” if you try to use PayPal to pledge to any Patreon account that is deemed NSFW, and you WON’T get an alert about it most of the time.
Additionally, if you’re still not able to pledge and the money isn’t getting taken from your account, it’s highly likely that your bank is internally flagging Patreon as fraudulent transactions, so you’ll need to go to your bank IRL and actually tell them that it’s ok to let Patreon transactions through.
Please forward this around as I know there are a lot of you who currently use Patreon and who are Patreon account owners, and are probably wondering why your stuff gets declined month after month when trying to use Patreon.
I plan to release new progress build at least once a month
These builds are still very alpha, not refined, and likely buggy
Bland interface design will be professionally designed later :)
Dungeon and story scenes are limited, but I’m designing the workflow for new scene creation to be as streamlined as possble, to allow multiple writers to create many scenes for the final game. (As well as code to prevent repeated scenes in quick succession).
Apologies that there is no new sex scene content this month :O
I’m working with a talented artist (who is better at artwork than I in my opinion) to redesign existing assets and create new ones in a more vibrant style. Our current focus is a POV blowjob scene for Tiana with several variations for the animations.