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September 2016

Venture Seas - Progress Update

Venture Seas – Progress Update

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I spent this month mostly creating artwork and story content, and as mentioned in a previous post, experimenting with code ported over to GameMaker. I decided to hold off on porting for now, and rework some of my custom Java engine to improve the workflow/speed (some areas of the code were admittedly quite messy). I implemented the new combat UI into the game, which has left combat reasonably…

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Sep 30, 2016 1 note
Sep 27, 2016 128,047 notes
Venture Seas - Musings

Venture Seas – Musings

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Just a quick update on this months progress :) I’ve been building upon the lore heavily this month, fleshing out main storyline conflicts and planning content for the desert continent of Faraja (the next location after being Novehk Forest dungeon) I am also close to finishing the design of Kari, the 2nd adventurer to join your crew. I need to work more on the details of her outfit, but that may…

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Sep 25, 2016 1 note
Venture Seas - Musings

Venture Seas – Musings

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I recently purchased GameMaker Professional from the Humble Bundle (https://www.humblebundle.com/gamemaker-bundle), which is about $1885 worth of development software for as little as $15. After playing around in GM during my free time, I couldn’t help but discover how convenient development is compared to Java. Example, it took me all this coding this week in Java… Just to layout the new combat…

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Sep 15, 2016
Venture Seas - Progress Build - 5.0.6

Venture Seas – Progress Build – 5.0.6

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New alpha build available (expect bugs and unfinished features): Game Downloads (Scroll to ‘Game Download Links’) Changelog Link Not much to say here that I haven’t already said earlier this month in my musings ^_^’ This months update has been based around refining existing code and features to be less buggy and be more visually appealing mostly. This week, I’ve been working on this new combat…

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Sep 1, 2016 5 notes
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