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January 2015

Euphorian Tide Hosting

After recieving an invoice today for the next 6 months of EuphorianTide.com hosting costs, I’ve decided not to renew and shut down the website (which also includes the forums).

The ad revenue to support the site comes no where near close enough to cover the costs and I have a new adult game project coming soon that I need to focus my finances and efforts on.

Euphorian Tide Offline Version (up to date) can be downloaded for free from this link:

Euphorian Tide Download

It saddens me to see this day but I’m finally confident about moving onto my next game, which will be far more visual, better planned and engaging than EuTi!

Jan 15, 2015 5 notes
#euti #euphoriantide #update
you could have at least let your followers know that you were going to abandon euphorian tide. at least change your url or something so that people don't continue to follow for a dead project.

I have posted that the game is on hiatus a while back, but I realise people may feel like they have been left ‘hanging’ all this time with not much status updates on what I am doing.

Here’s the situtation put plainly: I desperately want to create games for a living, and although Euphorian Tide was fun to create, it never reached the point where it could sustain me financially.

I dont post enough information on what I’m doing on Tumblr because I dont have much to say beyond ‘I’m freelancing to keep myself afloat financially’.

I’ll never stop trying to develop games, nor will I ever stop loving adult content or the community. I hope to make something that would be much more appealing to a larger audience than Euphorian Tide (and better in general in terms of functionality and visuals).

What am I actually doing then?

Besides working on Xutlass with Doxy, I have been creating concepts and writing a story for a strategy game/visual novel that takes place in an improved ‘Euphorian Tide’ universe.

It will feature romancable characters similar to DragonAge and story progression similar to TellTale games.

Besides being a ‘run of the mill’ visual novel however, it will feature a ‘menu based’ stat management system for organising troops and population before and on the battlefield. It will be created using ‘Ren’Py’ software, which should ease most of the coding burdens leaving more time for focus on story and artwork.

I plan to create this type of game as it matches my current experience, has a reasonable scope (created on a ‘chapter by chapter’ basis) and with funding, I can hopefully support myself and even employ the help of professional artists to create visuals and assist in the workload in general.

As for rebranding my Tumblr, I will be doing so within the week to something more generalised to all my work rather than Euphorian TIde alone.

Apologies for yet another wall of text, and although I dont post often, always know that you can message me for information and such.

Jan 8, 2015 3 notes
#update #euti #euphoriantide
Play
Jan 7, 2015 507 notes

December 2014

What's Next?

My full-time job contract is now officially over, leaving me time and a some money saved up to work on personal projects or otherwise for a while.

New developments however have led me to join Doxy (Onta) in creating Xutlass, to which we are currently prototyping the gameplay. I’ve been coding this game for a few weeks now in Java using LibGDX for multiplatform use (HTML5, desktop, android, iphone).

This will take up about 16 - 20 hours of my week, and I’ve been considering ideas for running a second game development on the side with my spare time away from DoxyGames.

As for Euphorian Tide, I feel like it suffers from being locked to AS3 in flash as a platform, and also due to it being such a large scale endeavor for just one person.

If I were ever return to it, I’d insist to rework the entire framework in java instead, targetted to mobile primarily with more interesting combat, better art and a more refined story.

Alas this wont happen unless I could find an experienced writer and artist to join the development and operate as a team as the workload is just too high for me to return to updating the game on a weekly basis again. (There is no way it could ever become a completed game with me developing all visual assets, code and writing).

As for the future of this Tumblr, I may post information about whatever games I’m currently developing if people are interested in that. I’ve also being drawing when I can so will likely post art from time to time also. I’ll also be removing the EuTi header branding and renaming it to be a general blog for all of my developments.

Feel free to email me with any questions or just whatever really :)

switch101010@gmail.com

Dec 22, 2014 6 notes
#euphoriantide #eutu #update #doxy #onta #doxygames

October 2014

Euphorian Tide Status Update

On Sunday I updated with the rest of the donator content I had backed up from before I stopped granting the rewards, which took control of most of my free time after work for a few weeks (full-time job).

During this time, development felt much more like a chore, as opposed to feeling like fun. When I started developing the game, it was only ever intended to be a bit of fun for me and my bf to do together.

Soon after launching the site, my bf decided he didn’t want to help make the game anymore so left development in my own hands. I created a huge list of things I wanted to put in the game, and have it ultimately be, but I also needed money to live as I had no job at the time.

So I took donations, which kept building up over time till the point where most updates were focused on purely donator content, deviating quite a bit from my original vision…

I was fine with this for a while as I really appreciated the financial support and dreamed of developing the game full-time with the help of the community. Things never quite got to that point, so I had to get a full-time job which I continue to work, leaving me with little free-time for fun or any other projects.

With this job, time has become more valuable than money. I can’t currently deal with the pressure of having to update Euphorian Tide weekly, which many of you awesome Patreon donators are pledging to support.

Therefore I have decided to remove the Patreon page for EuTi (Donators will NOT be charged for the progress of this month) in hopes to bring the development process to a more casual, ‘responsibility free’ process.

From now on, I’ll be updating the game on a more 'whenever I’m up for working on it’ basis.

It’s likely however that my updates will be focused more on converting the existing systems into a 'modding friendly’ framework so that anyone can create the sexual fantasy adventures and share with each other :)

I will release the offline version of EuTi (which previously had to be donated for) to everyone as a form of recompense. You can download it here:

EuTi Offline Version Download

TL;DR Euphorian Tide will no longer be accepting any form of donation (Patreon will be closed) and will no longer be updating on a scheduled basis.

Oct 1, 2014 6 notes
#euphoriantide #EuTi #update

September 2014

World Map Update

The new world map has been built in such a way that every landmass is contained within a ‘cell’, and the entire world map is dynamically created by this cells. This means that any new region/realm can be added quick simply, with all relating locations/landmarks within.

Each cell is a 1920x1080 image, so it should be possible in future to allow modders to draw up new lands and add them to the game. This would allow  huge control over the potential scale of the game I feel, which is cool once modding tools and a larger community is gathered :3

I apologise for update delays, frustrating bugs with the map held up progress for MUCH longer than I expected, but I have worked away my weekend to solve this.

I also have keyboard movement controls set up for the world map, but only using that for debug till I sort that out to be used by players who want to navigate using that method.

My next focus will be moved to completing ALL donator content (which had built up from before closing the donator rewards system) which I had sidelined for the past few “system improvement” updates.

I do sincerely apologise to donators who I’ve kept waiting, but hopefully you can bear with me for the next few updates as I get your content into the game.

After finishing all donator stuff, I hope to push a lot more 'vanilla’ sex content into the game, so that the appeal to a greater audience may be created.

Updates will continue to be slow for a while (hopefully not three weeks apart like the last) as I have very little free time since starting a new full-time contract job.

I’m looking to alternate means of paying the bills instead of working full-time for companies. Been looking into indie app/game development for mobile, quick and simple projects (contact me if you have good experience in this/are interested in collaborating up or something).

Balacing EuTi, money and time has been very difficult lately, but I’m trying my best to keep things going as smooth as possible ^_^

Switch~

Sep 7, 2014 6 notes
#euti #update #euphorian tide

August 2014

Euphorian Tide Progress Update

I managed to secure a full-time design job, so I’m removing the donator rewards as previously mentioned in an earlier post.

All current donator suggestions WILL be going in the game still, I’m just currently getting my head around fixing the existing systems. I’ve also spent the week planning out some solid lore on the world and its containing races in my free time (I’ve had a lot to get organised/completed in terms of other work before starting my full-time job next week).

Also been designing a full world map (split into cells) so that the player can get a full-view of the whole world when choosing where to journey to (partially influenced from the map in ‘Banner Saga’).

Dueto this, there wont be any update this week, but important work related to the game is still being done. I want to create a solid universe rather than the patchwork/unplanned scenes which currently make up the game.

If you miss the donation system and are interested in having your own content put into Euphorian Tide (or wish to suggest something to me) don’t hesitate to send me an email (euphoriantide@gmail.com).

If I like what you suggest, I’ll tell you so and add it to the 'to-do’ list :)

Aug 8, 2014 3 notes
#euti #euphorian tide #update

July 2014

EuTi 'Forced Transformation' Changes

I’ve been in a discussion on the fen forums about how the ‘forced TFs’ in Euphorian Tide greatly narrow the potential playerbase, as it forces players into situations and fetish content they may not want to be involved in with little to no warning.

I completely agree with this point after a realisation, so will be editing all transformation events to clearly hint at what is to happen if the player is to proceed with an action (without pulling out from the immersion).

I will also add:

  • more dialogue prompts where necessary before a dire TF event
  • an optional item which prevents all TFs (the idea of which is still to be tweaked)
  • 'time limits’ before transforming from a malady, to allow for a broad chance at a cure.

*To the many donators who have funded a lot of the specific TF content over the past few months*:

I will be making changes to the content to suit these new features accordingly. If you are heavily displeased by the changes, don’t hestitate to get in contact and we can work something out so that everyone can be happy :)

I’m also gonna try squeeze in a lot more 'vanilla’ sex scenes, so that the game can be both enjoyed as a casual experience, or a fetish heavy experience taylored to the 'wants’ of the individual ;3

Thanks to all who have supported and continue to stick around through this slow and wobbly development process xD

Switch~

P.S. Pateron link so I can maybe live the dream someday and develop full-time (I always feel awkward when linking this .-.): http://www.patreon.com/EuphorianTide

P.P.S. Here is an Ifena W.I.P (posting as I may not finish it… Too busy with coding and still contemplating a new simpler artstyle for the enemy avatars to save time.)

Jul 17, 2014 3 notes
#euti #euphoriantide #ifena #anthro #My Art #Furry #Bird Anthro #Dove

June 2014

Jun 13, 2014 2 notes
#Euphorian Tide #EuTi #My Art #Scalie #Snake Anthro
EuTi Development

I’m still on the hunt for full-time work but I need to mention something I plan to do to allow a clearer understanding to future donators.

Creating all forms of assets for the game is hard work, and seeing as I’ll have less hours available (when in a full-time job soon) to actually develop the game, I really want that time to be spent on bringing MY own ideas to fruition rather than a long line of donator funded suggestions.

The past few months of development have been almost all been suggested content from donators, which has the game running wildly with no clear direction.

For this reason, I’m going to be removing/altering Patreon rewards options (removing things like ‘new city implementations’ and 'custom questlines’) as soon as I have confirmed full-time job for financial security.

CURRENT DONATORS will still get their suggestions put in game without a hitch, but future donators or PATREON MONTHLY DONATORS who are currently claiming implementation rewards should consider these new developments in deciding whether they want to back out or not. (I’ll be emailing all of those donators to inform them)

Any input on this matter from the players is very welcome :)

TL;DR Many donator rewards will soon be unavailable at any time within the next few weeks for reasons.

Jun 8, 2014 2 notes
#euti #euphorian tide
What kind of code is the game written in?

ActionScript 3 using Adobe Flash Professional as a coding environment :) For all future anonymous askers, please sign up for an account as I can’t answer these questions without posting to my entire feed xO

Jun 4, 2014 1 note

January 2014

Jan 20, 2014 1 note
#My Art #Chibi
To all Anonymous askers

I cant reply to your questions privately without spamming up my Tumblr feed, please make an account if you want a reply on Tumblr, or send your question to my email at: switch101010@gmail.com

Jan 19, 2014
EuTi Domination System

Just thought I’d give a brief explanation to clear up some confusion:

> When attempting to dominate an enemy, your strength is calculated against the enemy’s endurance stat + current helath.

> If your STR is too low, you will not be able to dominate enemies with END much higher than your STR, regardless of their health.

> If you have enough STR, you can dominate an enemy with low END at the very start of battle without attacking.

It’s like capturing Pokemon but with altered rules. There will be abilities in future to lower enemy END without needing to increase your STR :)

Jan 6, 2014 2 notes
#Euphorian Tide #EuTi
what kinks does the game have in it? what kinks are planned? what will never be in it? sorry about the three parter, just wondering.

I’ve chosen to omit any clear mention of death, or deathly vore (non-deadly vore will be present though) within the game, but I have not written off anything else until the suggestion presents itself and I oppose it.

I plan to have optional areas of the game for less popular fetishes, teasing those who have curious interest to view the scenes, but allowing easy avoidance for those who dont wish to experience said kink (e.g. scat).

If you wish for a particular scene or fetish to be covered soon in development, feel free to claim a donator’s reward (which supports me to create the game):

http://euphoriantide.com/about#donationmilestones

Jan 4, 2014

December 2013

Any help on the puzzle please, it sadly makes no damn sense to my pervy brain :). Might also in the future want to include this quest to the skip part or make it easier.

Wasn’t sure if this puzzle would be too difficult to solve, I’d love more feedback from people whether they figured it out or not.

The Ballast Chamber is a side quest, so players can skip the puzzle by just not doing it (although they miss out on an item reward and dynamic sex scene with Jessi).

Solution to the puzzle by clicking “READ MORE” (avoiding spoilers):

Keep reading

Dec 31, 2013 5 notes
Dec 31, 2013
#Euphorian Tide #EuTi #Rowena #My Art #Scalie #Snake Anthro
Dec 31, 2013 2 notes
#Euphorian Tide #EuTi #Rowena #My Art #Scalie #Snake Anthro
Dec 29, 2013 18 notes
#scrinkle #goblin #My Art #Anthro #Furry #Scalie
Dec 23, 2013
#EuTi #Euphorian Tide #My Art #UI Design
First I gotta say I LOVE what you have done with this game. I especially love the inventory screen where we can get a good look at our characters. One thing I would like to see added is probably a lust system similar to fenoxo's, where in said character screen we can see how horny our character is, say as a male/herm their dick is erect, balls twitching and they're dripping precum. For lady characters perhaps their pussy is dripping and if say pregnant or through other means, dripping milk.

I did have a similar system in mind, likely implemented when I add masturbation features to allow the player to try out their TF character parts on themselves.

I wanted to treat horniness like a malady, where it progresses through stages of debuffs, affecting combat ability etc in different ways dependant on race and current character transformation parts (normal human hindered by sexual drive in combat, but a succubi may greatly benefit)

Dec 23, 2013 1 note
I was wondering something about the slime encounter with male/futas where it bloats the balls to ridiculous size, will you include a sort of twitching animation to it like with one of the pregnant stomachs?

I would, but currently the char viewer needs a new system for animation after I implemented the new render method for drawing the character onto the inventory screen. Not sure when I’ll get around to sorting that out though, only got the blinking animation working currently :o

Dec 21, 2013
EuTi: New char viewer rendering system

I’ve created a new system for rendering the character on the inventory screen, which should reduce visual glitches and greatly reduce lag!

The previous character that you see was an overlay of several .png images  (one for each character part e.g. hair, eyes, armor etc).

The new system assembles your character off-screen, and takes a still photo (an analogy to aid explanation), before pasting that onto the inventory screen for you to view, almost instantly :O

Currently still fiddling to restore animated features on this character image (and also expect some new bugs, of which I’ll promptly fix on report!)

Dec 18, 2013
#EuTi #euphorian tide #euphoriantide #as3 #actionScript #flash #Text Game
Dec 16, 2013 48 notes
#World of Warcraft #commission #night elf #futanari #shemale #WoW #My Art
Hey, I'm a fan of herms, and it's nice to see that you can finally have a cock and a vagina at the same time. However, I think that the testicles replace the vagina. Is there any way to have both at the same time? Lastly, being a herm kinda railroads into the male path during sex scenes. Maybe add a option that lets you choose what parts you want to use? Thanks!

I plan to have seperate submission and domination scenes for each gender on each enemy encounter at some stage (6 altogether), but this wont be plausable until more writers step forward to lend a hand :3

Choosing which parts to use as a herm is a great idea! It would reduce sex scenes to 4 per enemy saving a lot of time if other players agree with this solution ;)

I have plans to implement a “gential viewer” soon and with that will come the option to have both testicles and a vagina as a herm, although this will need to be gained after the intro sequence (the TF to gain testicles should be nearby the start of the game when implemented)

Dec 5, 2013
EuTi Redesigns

After spending the better part of a day creating a proper design document and trying to determine some actual direction for EuTi, I’ve decided to make a few major changes so far.

1. Complete intro rewrite:

I want the intro to be instantly attention grabbing for new players, reflecting that this is an adult game off the bat. I also want it to be much shorter than the previous, and include some tutorials where appropriate to ease in new players. I also plan to allow players to explore freely after the tutorial, rather than be locked in Cadence like it is currently.

2. Removal of God of Death/void as main story feature, replacement of death shrines with something non-fatal.

I’ve grown to hate the idea of incorporating this into the game, as I didn’t fully think this through from the start. Death and sex do not go hand in hand, and it was meant as an interesting story feature as opposed to “fatalism”. I want to move story focus fully to “sex with a light hearted theme” rather than attempt anything overly dramatic or serious (more fun, and sometimes silly).

3. If defeated, submission scene is triggered, sending you to the closest “inn” or “doctor” with a loss of gold.

This removes the need for actual dying in the game, and forces sex onto a player to which they may not try otherwise. This may be an interesting incentive for not getting “defeated”, and would allow “less-open” players a taste of some new fetishes and things they would not usually thing to pursue. The player will still be able to “submit” at the start of a battle to jump straight the the scene, with no loss of gold if done by choice.

More developments likely to come soon, I may choose to do this update over the course of two weeks if I cant finish it by this current week. Will be bugfixing all of tonight if you wish to comment on these statements before I begin the new implementation.

Switch ♥

Dec 3, 2013 2 notes
#EuTi #EuphorianTide #Euphorian Tide #Game
Displacement Mapping

Been playing with cool new prototypes for the character viewer, my favorite discovery being “displacement”.

In a coming update, you will be able to have variable hip, waist, shoulder and even silly things like head size using this warping method.

It works by using something called a displacement map, an image with specific color values applied to a target image (the character viewer). My code can then determine whether to move a pixel on the image in any direction dynamically based on the color values of the displacement map :D

Could make for some very interesting transformations down the line :3

Switch ♥

Dec 1, 2013 2 notes
#euphorian tide #EuTi #nsfw

November 2013

Nov 29, 2013 4 notes
#night elf #world of warcraft #futa #futanari #dickgirl #shemale #commission #WoW #My Art
Herm Intro Selection

Adding improved herm selection to intro (and adjusting some sex scenes to match). Changed personality selection to “masculine/feminine” as opposed to “dominative/submissive”.

 I was thinking of having three options for herm types at the intro:

- Futa/dickgirl: breasts + penis, no vagina.

- Cuntboy(alternate name?): vagina + no breasts, no penis.

- Intersex: vagina+ penis (+ breasts if feminine personality).

I’m not sure of the most appropriate naming conventions for the various types of herms, and was hoping the players could advice me?

Nov 27, 2013 2 notes
Hey Switch ! . Just here to ask a question . Will Companions ever be added into the game?. And a permanent place for the character to reside?

Yeah a party system is planned for future (not sure how distant), and I cant see any reason why I cant make a system in future for buying a home in major cities to store said companions + loot :)

Nov 26, 2013 1 note
By any chance will you be adding in any support for different body types? ( Furry , Wings , Spider legs Ect ect)

Yup, there will be full race changes for things like slime bodies, furry etc Wings will be also be added as a way to speed up travel across region also in future :)

Nov 25, 2013 2 notes
Hey Switch, I hope that you don't mind, but I was wondering if you are a man or a woman (or if you were born male and prefer to be felame / born female and prefer to be male, (you never know^^)) because I read about you having a bf. I also read about your confidence / site traffic thing. You shouldn't expect a lot of traffic while the game is under construction, see it more like a long term inverstment! You will always have a 'fanbase' supporting you. As for me: I check weekly for updates/news!

I appreciate your reassurance on my latest confidence issues :) I am male but mostly present myself in an androgynous manner, choosing to dress more feminine depending on the occasion and my mood.

I have no preference of gender pronouns, having some people refer to me as female or male, I honestly dont mind either, just use whatever you are comfortable with :3

I do have a boyfriend who often helps in planning and supporting me emotionally in the game’s development :)

Nov 25, 2013 1 note
So I take it you're on the 'dickgirls don't have vaginas' side of the fence? I don't mind at all, but I do kinda like to impregnate dickgirls in porn games.

My own preference is without vaginas, but I’ll likely put true herms into Euphorian Tide (vagina + dick) sometime in the the future. I aim to cover a wide variety of fetishes.

Nov 22, 2013 4 notes
Nov 22, 2013 11 notes
#sandy cheeks #nsfw #spongebob squarepants #My Art #Squirrel Anthro #Furry
Nov 21, 2013 2 notes
#My Art #Bee Anthro #Furry #Bug
Writer/s Needed!

I’ve had loads of emails from players asking to assist in the writing in the game (of which I admit is not my strongest ability) and I’ve come to think that it may be beneficial to befriend writer/s more talented than myself to help with creating original scenes for EuTi :)

I was wondering if any interested people would like to write up a short sex scene (based on anything you want!), ranging around the 400 - 800 word count so I can get an idea of your compatibility for the game :)

I will NOT be using these scenes in the game, unless you allow permission and I choose you to assist in the development. There will also be no commitment required, I’m merely hoping to gain some new people with talents different/better than my own :3

Post links to your submissions here if you want others to view them, or email them to euphoriantide@gmail.com :)

Switch ♥

Nov 20, 2013 1 note
Nov 19, 2013 1 note
#My Art #Mouse Anthro #femboy #furry
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