Been working on the new dungeon tile map system this month so far (which is taking more effort than anticipated) but got over the hump of it. Randomly generated corridors and rooms, with event tiles that trigger similar to the old system, bringing up random scenes relevant to the dungeon theme and zone type :) Also fixed some pesky crash bugs (and other minor ones) for next release, and hoping…
I spent this month mostly creating artwork and story content, and as mentioned in a previous post, experimenting with code ported over to GameMaker. I decided to hold off on porting for now, and rework some of my custom Java engine to improve the workflow/speed (some areas of the code were admittedly quite messy). I implemented the new combat UI into the game, which has left combat reasonably…
Just a quick update on this months progress :) I’ve been building upon the lore heavily this month, fleshing out main storyline conflicts and planning content for the desert continent of Faraja (the next location after being Novehk Forest dungeon) I am also close to finishing the design of Kari, the 2nd adventurer to join your crew. I need to work more on the details of her outfit, but that may…
I recently purchased GameMaker Professional from the Humble Bundle (https://www.humblebundle.com/gamemaker-bundle), which is about $1885 worth of development software for as little as $15. After playing around in GM during my free time, I couldn’t help but discover how convenient development is compared to Java. Example, it took me all this coding this week in Java… Just to layout the new combat…
New alpha build available (expect bugs and unfinished features): Game Downloads (Scroll to ‘Game Download Links’) Changelog Link Not much to say here that I haven’t already said earlier this month in my musings ^_^’ This months update has been based around refining existing code and features to be less buggy and be more visually appealing mostly. This week, I’ve been working on this new combat…
I need to get into a habit of talking about the development on a weekly basis, so here I go with some random musings. A new build is coming out at usual on 1st September, but mostly includes system coding without any new story content I’m afraid. Behind the scenes, I’ve been sketching some lewd’s (like the rough Tiana sketches below) and will keep sketching till I find some good ones to refine…
Just a heads up to state that I’ve made the changes I’ve suggested in the previous blog post, which are: Edited existing rewards Added $1 reward and future Patreon posts will be private to Patrons Added a new goal Switched on the beta ‘charge upfront’ feature (new patrons will be charged instantly upon pledging to prevent fraud. There are no changes to existing patrons) As for the game, I’ve been…
I am proposing a revision to the patreon rewards, to hopefully encourage smaller monthly donations spread over a larger quantity of patrons (which should make project funding more secure and seem less of a burden to those kindly choosing to support financially!) A major change will be that the $25 reward would be reduced to $20, and any lifetime pledge exceeding $20 will get a copy of the game on…
SoC is an adult game in development, in a dark world (similar to the likes of the dark souls universe) where you play as the bad guy. It is a decision driven visual novel, with some interesting planned gameplay features and well drawn CG (artwork in this post was created by MomDadNo) I played through the public prologue build of the game, (created using Ren’Py Visual Novel maker) as an intro to…
Just a heads up to say that the previously attained Patreon goal for me working on Venture Seas full-time has reverted. I’ll still however be working on the game full-time, so dont worry! I’m guessing that project funds are dropping both due to: Slow development speed, there’s only so much I can do by myself when my duties cover every aspect of the project (coding, artwork, animation, audio…
New alpha build available (expect bugs and unfinished features): Game Downloads (Scroll to ‘Game Download Links’) Changelog Link New build and many (minor) features added and been refining a lot of the existing content. I created a few new bugs as I attempted to add featurse last minute (sorry!), but none should be game breaking (that I noticed). Something fun I’ve been adding is a rarity system…
Fucking just WOW. So I guess from team lead mouth.
TLDR. S-purple the artist, knowing his contract was weak, milked a fuck ton of people for about 2 years to the tune of approximately 180K then pulls his art out of Breading Season to promote his own project. Considering how much you’ve just destroyed your own fucking brand S-purp you’ve literally murdered 2 games. Not 1.
Hbomb. If you need someone to “steal” back the art by making VERY STRIKINGLY similar versions. Hollllaaaaa!
No seriously this is pretty damn wack.
This is a very sad outcome to an interesting and popular project :(
I’ve decided to hold off on releasing a build this month, as I’ve been spending most of my efforts on creating/refining systems and designing new features (like the prostitution system and required artwork/animation) rather than actual playable content. The current build would also very unstable with bugs etc untill I get these systems refined for the ‘stable public demo’ that should be ready…
The music for Venture Seas is awe strikingly good! I can't describe how good it is as there are no words for it. Who is making it? Sounded a bit like Chrono Cross which I really love, but when comparing this was better! Is there a soundcloud, bandcamp, youtube or anything for this amazing artist?
I agree the music is great! It’s royalty free compositions from this person:
I exported a build with some new options to discover that by not packaging the assets into the exported .jar (which saves on the overall size of the game executable), it causes the game to load much faster (as it doesnt have to unpackage all assets on game launch) I uploaded the game with this change (and will do so from now on) to save the headache of waiting ages for it to load on startup ^_^’…
New alpha build available (expect bugs and unfinished features): Game Downloads (Scroll to ‘Game Download Links’) Changelog Link Spent a lot of time this month clearing up bad bugs, and trying to fix paperdoll memory issues (currently layers loads of images over each other, whereas EuTi rendered all layers into one image before showing). I came close to porting this code for java, but needs a bit…
Just a heads up about me removing the $50 tier from Patreon, as it didn’t offer much in the way of a reward, and I’d rather encourage people to pledge at lower tiers (as the price of a $5 coffee per month to support the game seems more practical than expecting someone to pay $50 each month). Those who had the ‘Captain Tier’ Benefits will still hold those full benefits (even if they choose to…
New alpha build available (expect bugs and unfinished features): Builds Link Builds Link (Mirror) Changelog Link I’ve had many reports of game crashes on load, so I’m gonna be working mostly as ‘tech support’ over the next few days, releasing new builds until this is solved. I cant test this on my own without your help If you have a ‘crash’ with this new build (not counting the new ‘Forest…
This was a game that I had bookmarked for ages, and recently decided to check on its progress. I’m amazed how well it is shaping up In development by ‘Atticus Arc’, it is another adult text adventure (a popular genre of indie adult gaming), but from the start I was impressed by the character creator. It has great options and features a viewer which animates as you change each appearance trait (I…
New alpha build available (expect bugs and unfinished features): Builds Link Builds Link (Mirror) Changelog Link Apologies again for the late build, as I mentioned before, I got really sick last week :O I wanted to post the build at the end of a work week, so I used the extra time to add a special feature: The paperdoll system now allows for the generation of characters to be used as NPCS. This…
I got weary and lost my voice earlier this week, but I tried to stay awake instead of resting to add stuff into the build before release. This dumb idea has now led to an throat and ear infection and I feel really shit. I’m still coding and drawing stuff for the build however, but resting more when I need it instead of rushing and stressing😦 I hope to release it around Monday 4th instead of…
‘Punished Mai’ is a survival horror game currently in development, using RPG maker as the engine. Similar to other games I’ve played like ‘LISA’ and ‘To The Moon’, it doesn’t follow the often overused ‘Final Fantasy’ style gameplay that usually comes out of RPG maker. There is a free demo available to play from the patreon page (no pledge required), which shows off some of the features and…
Dropbox has temporarily suspended my public hosting due to high bandwidth usage, which means the primary download links for the Venture Seas builds must be hosted elsewhere before I repeal the ban.
I’ll look into alternatives, but I’m wondering if people have suggestions for another way to host the game builds?
The mirror links hosted on Google Drive are still available in the meantime.
New alpha build available (expect bugs and unfinished features): Builds Link Builds Link (Mirror) Changelog Link Added a few new scenes, bug fixes etc, but the major part of this monthly build is the ‘player viewer’ (paperdoll) system. In functionality, it is already much more ‘adaptable’ and open to new body part variations/additions quite easily, which makes it far better than the one I made…
‘Fall of Eden’ (FoE) is another erotic text adventure, in a very similar vein to ‘Corruption of Champions’ (CoC). If you enjoy CoC, I’ve no doubt you’d get a kick out of FoE as well. I’ve only currently put in about 30 minutes of playtime, but I’ve had good impressions so far. Although featuring an intro akin to CoC (featuring some imp sex), FoE’s plot does seem to differ after this point. The…
As previously mentioned, I wanted to bring other adult developers/projects into the spotlight now and again. Posts titled ‘Erotic Mention’ will likely have nothing to do with my own developments. I suspect that many of you already know Fenoxo, but I wanted to mention his active projects here. Fen was my inspiration for developing my first adult game, ‘Euphorian Tide’, of which he greatly…
Talking with talented developers in the adult community about their games and offers of promotion, I feel like some could use a little more attention for their efforts either way. I can’t see any harm in bringing your attention to other adult game developments every now and then, for games that catch my personal attention :) ‘Kalyshah: Vicious Seed’ is an adult sidescroller fighter, with…
New alpha build available (expect bugs and unfinished features): Builds Link Builds Link (Mirror) Changelog Link Big thanks to those who replied to my post asking for opinions, contacted me on forums etc… It has really helped give me some perspective on the development direction :) This build added many bug fixes, improvements to existing content, as well as some new minor systems (system for…
(Not sure if you've been asked this before and I apologize if you have) So can venture seas be played if you have Java? I've tried playing the latest public build and it won't play.
Venture Seas runs on Java so ensure you have the latest java version :) If there are still issues, send me an email at switch101010@gmail.com with some info (error messages in console, operating system type etc) and I’ll help you get things running
New alpha build available (expect bugs and unfinished features): Builds Link Builds Link (Mirror) Changelog Link Made a bunch of progress with various parts of the game systems this month, mostly working on sex artwork / animation stuff. After many interface changes, fullscreen mode is now available for the desktop version! Deck builder has been updated to be easier to use, and runes (cards) now…
Want to support me and help me make more art? Please consider becoming a patron, even just 1 dollar is enough but at up to 20 dollars you will be able to suggest oc (my original characters) things for me to draw and I will randomly pick a suggestion at the end of each month. It can be outfits, scenarios, interactions, whatever you can think of!
Depending on how well it goes, I will add more rewards!
My focus will be nsfw mostly and I hope to improve my art in general with this. Thank you for your support!
New alpha build available (expect bugs and unfinished features): Build Link Changelog Link Made major updates to the combat system, improving party based combat, interface etc to hopefully be less confusing @_@ My attention was divided between combat, dungeon scenes/coding and creating sexual content. Although progress has been made in each of these fields, it has resulted in a buggy progress…
‘DarkMaster’ (the current lead writer for Venture Seas) is creating his own side projects in the form of interactive stories! These feature choices, various sex scenes and fetish focused content. You should definitely check out his existing work (specifically Grenish Meadows, a HTML Twine implementation of which I’ve read and recommend) You can view his existing work from this link. If you enjoy…
Hi, sorry to bother, but are you taking scripts for questlines and monster creation?
It’s no bother! I’m very open to reading any suggestions/improvement from fans for content (preferably hearing your ideas before you spend time making a full script).
Although please understand that I cant add everyones content to the main game, due to issues with time, quality or content appeal.
There will always be open support in the form of easy modding for those to create and share their own scenes/quests/content with each other for those ideas that I personally reject for the base game ^_^
This month has been very focused on the combat system, reworking/improving the party combat system to be less confusing and more fun in general (Combat Doc notes will be updated fully once the system has undergone proper playtesting). I hope to do some more work on the first dungeon (featured in the demo), specifically some enemy artwork before the end of the month to balance the visuals/coding…
New alpha build available (expect bugs and unfinished features): Build Link Changelog Link Added several scenes for chapter 1, up until the first dungeon: Wailing Bay. This is a ‘tutorial’ area, which will hopefully serve to explain the base functions/gameplay. I also added anything the scenes required as I went along (e.g. Ambient sounds, support for intro splashes to scenes, character artwork…
I feel like I’m improving my artwork (and even coding practices) a lot through Venture seas. Characters which I’ve drawn earlier in the project will be getting updates to their design as development progresses, and also based on suggestions from fans ^_^ Here are some updates I’ve applied to Ignacy and Tiana (after learning some things from studying ModeSeven’s artwork). I’ve currently got an…