I will be waiting patiently for now, my first payment for this project will be claimed until the 23rd of next month so there is a while left to decide. Let’s hope it clears up somewhat by then ;)
I hope the situation will be changed/fixed soon, but worst case scenario is that I am forced to remove Patreon rewards (as they count as a digital service) so that Patreon pledges are purely donations.
I would declare this in advance of claiming for that month however so that people may have plenty of time to edit their pledges lower if they choose. (Although even if everyone changed to a $5 pledge, there would still be enough for the project to continue at this stage)
TL;DR It’ll hurt, but wont kill the project I believe
I hope my repeated thanks haven’t worn out their worth yet but:
THANKS AGAIN SO MUCH! :D
For this goal, I’ll now be finishing/closing up all my existing freelance work so that every working hour will be spent on Venture Seas! Developing this game is now officially my full-time job :)
For a quick progress update of day 2, I’ve got screen management code implemented, been improving the functionality of loading scenes into the game and also started on the dungeon system~
I’ve also nearly completed some artwork of a character to be animated for a sex scene (Aurelia the rogue) :3
Venture Seas has surprisingly almost hit the second goal, far quicker than I expected :D
A lot of people are requesting a date for the first playable alpha/prototype of any of the game systems, so I will be following this summarized plan for this month:
I’ve decided on making the game in JAVA LIBGDX, which means it will be very easily made for desktop, HTML5, Android (and even IOS if there is an adult vendor for that).
I have strong experience in JAVA and the LibGdx framework and have already been coding for the game!
I’ve already created the basics of loading dialogue externally from a spreadsheet (which contains info like ‘active character’,'current background’,'next action’ etc) and showing the results on screen, progressing on click.
This is the first official month of development (Starting Today 23/02/2015), the first Patreon payment will be claimed on (23/03/2015) which is one months worth of work from today :)
I will be releasing something playable a few days BEFORE THEN, although be mindful it is likely to be 'very alpha’ in its look and functionality.
Don’t hesitate to contact me with further questions at: switch101010@Gmail.com
And once again, Thanks so much to everyone who have pledged and supported the game so far ;)
Yes, I drew the concept art and I’ll likely be doing all the art until I can afford to hire assistance :)
As I just impulsively posted to Twitter, the first goal has been reached and Venture Seas prototype development is secured!
Over the next fews days I’ll be organising my finances as well as creating the dialogue system for the game for the first prototype!
I wont charge any Patreon users until my affairs are organised (be about a week or so) and I’ll likely have a early build of the dialogue system then also :)
My heart is pounding and I’m so excited for this project! You’ve all really made my dreams come true today, not just those who pledge, but those who provided vocal support, advertised the game and gave critique as well :)
I’ll be posting notes to each reward tier of Patreon within the week also with access to the rewards, stay tuned:
The campaign page is live, if you are interested and want to see this game to creation, please consider pledging. Even if just 150 people donate $5, the game will start development into reality :)
If you aren’t able to pledge but still wish to provide your support, reblogging, retweeting or just telling some like-minded people about the game can go a long way towards helping out!
And also a big thanks to everyone for their support so far :D
Upon logging into my old Patreon account, I noticed a months worth of claimed pledges which had auto-collected even after I had cancelled the Euphorian Tide campaign :O
I had no idea this had happened until now and I have refunded everyone their money from that final month.
There were a few I could not refund to (because of deleted payment details and such). If you wish to claim your refund, please contact me at: switch101010@gmail.com
Click ‘Keep Reading’ for a list of those I could not refund, and may contact me for a refund:
My previous post details my new game pitch, but just wanted to say that the public documentation that goes along with it is not fully complete and will recieve edits and many additions as time goes on.
I will be starting the Patreon page tomorrow for all that wish to support the project! I’m fully open to all input from people about the game before and during that campaign however with any questions or comments you wish to make related to Venture Seas :)
Preferred contact is: Switch101010@gmail.com
Switch~
Edit: The Patreon page is now live!

Venture Seas is an adult adventure game with a player driven story, unique gameplay management systems and plenty of erotic visual content.
Manage your Vessel
Work to keep your trading boat afloat (‘literally’) by generating cash by any means. This includes hiring adventurers to loot dungeons, performing quests for private clients and even managing a racket of onboard prostitution (of any chosen gender) to improve your ocean shipping enterprise.
Cross the ocean channels between the scattered islands of Miloria to sell your wares across many diverse climates, managing your ship morale and resources on every journey. A great effort will be spent making gameplay systems that are fun and fulfilling regardless of adult content.
For more details about Vessel Management, please refer to the document linked below:
Vessel Management Document Link
Story, NPCs and Relationships
The story will be largely driven by player decisions, with each story and conversation scene presented in the form of a classic Visual Novel.
Relationships between the player and other characters in the game will be affected by the players choices and actions, of which govern a graph ranging from attraction to disgust on one axis, and respect to disrespect on another. This will allow for friendships to be formed as opposed to sexual relationships, as well as dislike and disgust if a character grows to loathe you.
A variety of fetishes will be present, but none of which are mandatory to experience. There will be many NPCs of varying sexualities and genders to meet and romance, from femboy traps to demonic succubi.
For more details about Story and Relationships, please refer to the document linked below:

Dungeon Exploration
Beyond managing your business, you can send your personal adventurers to fetch treasures from a uniquely presented set of dungeons.
Instead of a dungeon map, the player will passively control an adventurer as they are confronted by a preset number of semi-randomized story scenes while challenge your Adventurer in many aspects. The success of these challenges will depend upon the adventurers equipment and skills, player decisions and riddle-solving capability and adventures combat ability.
Fully equip your adventuring party from head to toe, levelling their statistics through experience to allow for the chance at more valuable rewards from greater conquests.
For more details of the Dungeon Exploration system, please refer to the document linked below:
Dungeon Exploration Document Link
Combat System
Battles will be vaguely reminiscent of the mechanics of ‘card battling’ games (like hearthstone, MtG but simplified). Instead of card, the player utilize ‘Actions’ for their adventurers during combat. The player can build a deck of ‘Actions’ prior to combat, to then randomly draw a hand when a confrontation begins.
Actions can be collected throughout the game by many means, such as purchase, levelling, or simply finding them in loot drops.
For more details of the combat system, please refer to the document linked below:

The Patreon page will be for funding the prototype of the game, which will contain the mentioned gameplay systems and an introduction to the story.
Once a milestone is reached where the barebones of the core gameplay systems are added, I’ll decide whether the game has been well received enough to continue into a fully developed experience. This will have me working on writing the full storyline, expanding the main systems and adding all secondary systems.
For access to all public documents, please refer to the navigation document linked below:
Documentation Central Hub Link
Edit: The Patreon page is now live!
Monthly game builds will only be available to Patreon supporters who pledge to a certain milestone or over (Likely $5 or $10).
I’m setting this to encourage pledges so that the development can be properly funded, but I understand if people choose instead to take advantage of the easy ‘methods’ to download without pledging.
I have a handful of choices for the development software and target platforms, which I will be polling the community over before starting on the actual development. All of which have 'in browser’ play besides 'Ren'py’ (visual novel focused engine, but not sure if it’ll provide enough coding control over actually gameplay systems), although Ren'Py are working on this feature.
Other options include Flash (unlikely as it sucks), Java LibGDX (cross platform friendly) or GameMaker Studio (friendly for developer collaboration).
Fetishes will be Softcore focused (for the first prototype chapter at least). Some of what I’ve planned for include straight, bi, gay sex, traps and futa, demon girls, prostitution, BDSM. If any hardcore fetishes are included, they will be behind a 'wall of player confirmations’ to prevent people experiencing unwanted content.