A lot has changed since my initial ‘general game ideas’ I posted to Tumblr on impulse
The setting of the new game is based around managing a 'trade ship’ within a greatly revised version of the 'Euphorian Tide’ universe, focused only on one continent (human controlled) with less creature-anthro content.
Beyond managing your business and questing across the region, you can send hired adventurers to fetch sellable treasures and equipable items from dungeons, using aa new system of dungeon exploration I created which I’ve not seen used before in a game.
Your personal character will not be 'viewable’ in any game scenes (beyond seeing their cock or pussy in sex scenes), so their appearance will be textual. Instead, you adventure using one of three NPCs at a time, passively controlling their actions as their stats and abilities are tested against randomized events and combat challenges.
There will be a dating system in the new game alongside the other main gameplay features, which will influence the story as opposed to the sex scenes.
Oddly, I did plan one of the main NPCs (A succubus mage) to have the power to 'summon’ a futa cock during sex scenes, allowing the player to decide what they want from her at least. Although there will be certain characters that will have dicks, All romances and sex scenes will be fully optional.
The entire game will be visual, with artwork for each character and environment, and a user friendly interface.
There is far more to be said about the game plan in detail, to all be revealed soon. My document and concepts expand every day.
Thanks for being interested enough to ask these questions :)
I feel EuTi failed to fund because of many reasons, mainly due to:
1) My ‘over-reaching’ to all fetishes, trying to please everyone, which led to a lot of people being 'turned-off’ by the hardcore fetishes they (or even I) did not like. New game will be softcore as a basis, featuring popular fetishes (from the poll I held) such as traps, futa, demon girls etc.
2) it was a text based adventure, which most people I asked were just not into 'reading’ without visual stimuli for their sexual gratification. New game will be in a 'visual novel’ format to tell the story, so always artwork on screen.
3) The project scope for EuTi was impossible to complete. The game had very little prior planning and had NO end goal beyond 'keep updating till its good enough’. New game is being extensively planned before any development to ensure the project has a reasonable scope.
To fund the new game I plan to call on supporters via patreon once again, with a detailed pitch of the game where serious development will only start once the minimum funding goal is reached. I’ll also be asking some new friends in the adult community (each with a fanbase of their own) to check out my 'game pitch’ and to show their fans if they enjoy my idea for a game. I’ll also be treating marketing as a serious task (something I was too timid to do with EuTi), actively taking community suggestions for improvement as well as posting 'Q&A’ threads to forums which may be interested in the game.
I really want this to succeed, so will be doing all I can in my power to do so!
Posting this here to I can link people from different places to one location for the game download:
Enjoy!
After recieving an invoice today for the next 6 months of EuphorianTide.com hosting costs, I’ve decided not to renew and shut down the website (which also includes the forums).
The ad revenue to support the site comes no where near close enough to cover the costs and I have a new adult game project coming soon that I need to focus my finances and efforts on.
Euphorian Tide Offline Version (up to date) can be downloaded for free from this link:
It saddens me to see this day but I’m finally confident about moving onto my next game, which will be far more visual, better planned and engaging than EuTi!
I have posted that the game is on hiatus a while back, but I realise people may feel like they have been left ‘hanging’ all this time with not much status updates on what I am doing.
Here’s the situtation put plainly: I desperately want to create games for a living, and although Euphorian Tide was fun to create, it never reached the point where it could sustain me financially.
I dont post enough information on what I’m doing on Tumblr because I dont have much to say beyond ‘I’m freelancing to keep myself afloat financially’.
I’ll never stop trying to develop games, nor will I ever stop loving adult content or the community. I hope to make something that would be much more appealing to a larger audience than Euphorian Tide (and better in general in terms of functionality and visuals).
What am I actually doing then?
Besides working on Xutlass with Doxy, I have been creating concepts and writing a story for a strategy game/visual novel that takes place in an improved ‘Euphorian Tide’ universe.
It will feature romancable characters similar to DragonAge and story progression similar to TellTale games.
Besides being a ‘run of the mill’ visual novel however, it will feature a ‘menu based’ stat management system for organising troops and population before and on the battlefield. It will be created using ‘Ren’Py’ software, which should ease most of the coding burdens leaving more time for focus on story and artwork.
I plan to create this type of game as it matches my current experience, has a reasonable scope (created on a ‘chapter by chapter’ basis) and with funding, I can hopefully support myself and even employ the help of professional artists to create visuals and assist in the workload in general.
As for rebranding my Tumblr, I will be doing so within the week to something more generalised to all my work rather than Euphorian TIde alone.
Apologies for yet another wall of text, and although I dont post often, always know that you can message me for information and such.