Wasn’t sure if this puzzle would be too difficult to solve, I’d love more feedback from people whether they figured it out or not.
The Ballast Chamber is a side quest, so players can skip the puzzle by just not doing it (although they miss out on an item reward and dynamic sex scene with Jessi).
Solution to the puzzle by clicking “READ MORE” (avoiding spoilers):
I did have a similar system in mind, likely implemented when I add masturbation features to allow the player to try out their TF character parts on themselves.
I wanted to treat horniness like a malady, where it progresses through stages of debuffs, affecting combat ability etc in different ways dependant on race and current character transformation parts (normal human hindered by sexual drive in combat, but a succubi may greatly benefit)
I would, but currently the char viewer needs a new system for animation after I implemented the new render method for drawing the character onto the inventory screen. Not sure when I’ll get around to sorting that out though, only got the blinking animation working currently :o
I’ve created a new system for rendering the character on the inventory screen, which should reduce visual glitches and greatly reduce lag!
The previous character that you see was an overlay of several .png images (one for each character part e.g. hair, eyes, armor etc).
The new system assembles your character off-screen, and takes a still photo (an analogy to aid explanation), before pasting that onto the inventory screen for you to view, almost instantly :O
Currently still fiddling to restore animated features on this character image (and also expect some new bugs, of which I’ll promptly fix on report!)
I plan to have seperate submission and domination scenes for each gender on each enemy encounter at some stage (6 altogether), but this wont be plausable until more writers step forward to lend a hand :3
Choosing which parts to use as a herm is a great idea! It would reduce sex scenes to 4 per enemy saving a lot of time if other players agree with this solution ;)
I have plans to implement a “gential viewer” soon and with that will come the option to have both testicles and a vagina as a herm, although this will need to be gained after the intro sequence (the TF to gain testicles should be nearby the start of the game when implemented)
After spending the better part of a day creating a proper design document and trying to determine some actual direction for EuTi, I’ve decided to make a few major changes so far.
1. Complete intro rewrite:
I want the intro to be instantly attention grabbing for new players, reflecting that this is an adult game off the bat. I also want it to be much shorter than the previous, and include some tutorials where appropriate to ease in new players. I also plan to allow players to explore freely after the tutorial, rather than be locked in Cadence like it is currently.
2. Removal of God of Death/void as main story feature, replacement of death shrines with something non-fatal.
I’ve grown to hate the idea of incorporating this into the game, as I didn’t fully think this through from the start. Death and sex do not go hand in hand, and it was meant as an interesting story feature as opposed to “fatalism”. I want to move story focus fully to “sex with a light hearted theme” rather than attempt anything overly dramatic or serious (more fun, and sometimes silly).
3. If defeated, submission scene is triggered, sending you to the closest “inn” or “doctor” with a loss of gold.
This removes the need for actual dying in the game, and forces sex onto a player to which they may not try otherwise. This may be an interesting incentive for not getting “defeated”, and would allow “less-open” players a taste of some new fetishes and things they would not usually thing to pursue. The player will still be able to “submit” at the start of a battle to jump straight the the scene, with no loss of gold if done by choice.
More developments likely to come soon, I may choose to do this update over the course of two weeks if I cant finish it by this current week. Will be bugfixing all of tonight if you wish to comment on these statements before I begin the new implementation.
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Been playing with cool new prototypes for the character viewer, my favorite discovery being “displacement”.
In a coming update, you will be able to have variable hip, waist, shoulder and even silly things like head size using this warping method.
It works by using something called a displacement map, an image with specific color values applied to a target image (the character viewer). My code can then determine whether to move a pixel on the image in any direction dynamically based on the color values of the displacement map :D

Could make for some very interesting transformations down the line :3
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